安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题











The list of tools I can remember being useful were:
Spade, (Or lizard claws can also dig)
Lockpick, (Or skeleton hands to replace them / Eternal Lockpick mod)
Repair hammer, (Or this mod)
Identifying Glass (Loremaster identification tool)
And maybe Trap Disarm kits, although I basically never used these in vanilla, preferred to sell them than disarm a single trap typically. Started to use them when I made the eternal version that doesn't break on use.
Think that's all of them? There could be some I forgot but those are definitely the big ones.
The point of the eternal tools is to only need one for their basic function though, i.e one lockpick that gets you through all doors, etc.
There is a mods menu in the game itself that mods have to be enabled in, to make sure that you haven't missed that - mods have to be downloaded and then enabled in there to work.
It could well be this mod has been broken by the last patch but it'd very weird if only this mod broke and none of the other eternal ones did; and I've had no reports of them breaking so far, so its definitely weird that this one did if it has.
you are on Definitive Edition and the mod is definitely enabled, correct?