Cities: Skylines

Cities: Skylines

247 个评价
Onehungabay terraces D
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
2.894 MB
2019 年 1 月 30 日 上午 8:11
1 项改动说明 ( 查看 )

订阅以下载
Onehungabay terraces D

在 AliTarGz 的 1 个合集中
New Zealand buildings
82 件物品
描述
Hello, dear subscribers and other game fans!
This is a Onehungabay terraces D.
It will be complex of few buildings. Blocks - A,B,C,D.
Type of building: Growable - residential low, level 5.

Color varitions: no
---------------------------------------------------
Onehungabay terraces D
Model info:
Tris = 2830
Texture size = 512x1024
Texture types = d, i, s, a

LOD info:
Tris = 258
Texture size = 512x512
Texture types = d, i, s

--------------------------------
If you like my building, please subscribe, write a comment and put it like.
15 条留言
wolfbow08 2024 年 7 月 1 日 下午 9:42 
i know im very late to comment on this. But this is how housing should be done!
Polka 2020 年 7 月 31 日 上午 10:25 
Very good!
Oliveraptor 2019 年 3 月 15 日 上午 9:44 
Ok, tx. I assume you are in 3D modelling already for some time and have much experience. I wanted to evaluate the possibility for me to build some kind of expertise in the area, if technically available to me (i learn fast, and did some 3D very long time ago). Like building a very simple house, modifying ana ssset texture, adding a decal on a building, changing the in-gamle properties of the asset, etc...
AliTarGz  [作者] 2019 年 3 月 15 日 上午 7:47 
@Oliveraptor.
It depends on the skill of the creator. And the availability of free time. It took me on average 4-7 days, 6 hours a day.
Oliveraptor 2019 年 3 月 15 日 上午 6:24 
I wondered how much time it takes to create such an asset and tools used to do it?
AliTarGz  [作者] 2019 年 2 月 5 日 下午 8:16 
@smokeymallard.
Sorry, did not quite understand what you mean.
I make buildings of different types of low and high density, these are residential / commercial / unique / educational / ship ports.
Did you mean it?
arikantal 2019 年 2 月 5 日 上午 2:05 
Nice-looking building! :-) Great work. I"ll try it out.
𝔣𝔞𝔢𝔯𝔦𝔢 2019 年 2 月 4 日 下午 1:00 
Loving this.
AliTarGz  [作者] 2019 年 2 月 3 日 下午 7:36 
@boformer.
Okay I will try. I thought that even at 256 pixels the quality would be worse, and you say that 128 pixels would be enough. Then I will try to reduce the size of the texture in the future.
boformer 2019 年 2 月 3 日 上午 6:15 
Nice one, have an upvote! Maybe next time, decrease the size of the LOD texture a bit. It's very important for performance 128x128 is usually sufficient ;)