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Medical Bag v0.1
   
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2019 年 1 月 28 日 上午 5:33
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Medical Bag v0.1

描述
Skill to unlock a medical bag for storing medicinal herbs. Utilizes preserving salt and has the same amount of slots as the preserving bag. Because it's using the dropped inventory briefcase model I added an unique emitter to the bag to avoid confusion. It will only emit when it has preserving salt.

Technically you can store any food items in this just like the preserving bag, however it will NOT give you salted meat or fish and it will probably make your medic annoyed at you for trying... so put the poppy's back and scrub the deck, you scurvy maggot!

REQUIREMENTS TO UNLOCK AND CRAFT
Found in Discipline: Medicine
Required Points to Unlock Engram: 4
Requires these Unlocked Prerequisites: Basic Medical Studies
Crafted with: Loom
Resources required: Hide (30), Thatch (68), Fibers (110)

FEATURES
Inventory Slots: 24
Health: 600
Acceptable Inventory: Preserving Salt, Medical Herbs (Chamomile, Yarrow, Spirulina, Licorice, Basil, Aloe, Turmeric, Poppy)
Can Lock?: Yes
Can Renamea?: Yes
Can Pick Up?: Yes
Requires Foundation?: No

DISCLAIMER
THIS MOD HAS NOT BEEN TESTED ON LIVE SERVERS AND MAY CAUSE UNDESIRED EFFECTS WHEN USING OTHER MODS. ALWAYS CREATE A BACKUP OF YOUR SERVER WHEN TESTING NEW MODS OR UPDATED MODS AND NEVER ASSUME THAT ALL MODS WILL WORK WITH EACH OTHER WITHOUT ISSUE.

FOR SERVER ADMINS
MOD ID: 1638084529
4 条留言
DARK 2019 年 5 月 4 日 下午 6:39 
Any News on the Med Kit Preservation ?
[OCG]Succy 2019 年 1 月 29 日 下午 4:01 
it would be wonderful if you could :)
CrazyRabbit  [作者] 2019 年 1 月 29 日 上午 2:35 
I never knew they had a spoil timer, I will have to look into that. From what I've seen though, the preservative stuff seems to target things called PrimalItemConsumableEatable, which is usually referring to any food you can eat. I will have to check if the medikit has anything specific like that which I can add to the preservative storage.
[OCG]Succy 2019 年 1 月 28 日 下午 11:19 
are you able to make this medic's bag preserve medi kits as they only last 2hours after making them and they don't do anything in the normal sack?