XCOM 2
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[WotC] 'Launchers and Hand Grenades' - Assets
   
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更新日期
232.858 MB
2019 年 1 月 27 日 下午 12:31
2019 年 11 月 15 日 上午 1:09
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[WotC] 'Launchers and Hand Grenades' - Assets

在 ∑3245 的 1 个合集中
E3245's Master Mod Collection for War of the Chosen
98 件物品
描述
IMPORTANT: This is the assets of the 'Launchers and Frag Grenades' - An Explosive Weapon Pack mod. The main module for the weapons can be found here. Subscribing to this is very important, since it contains the code necessary for the weapons to function!

DO NOT SKIP THE REQUIRED ITEMS! THEY ARE NECESSARY!!

War of the Chosen version!

This mod adds 3 new launchers and 5 new grenades to the game. This is a separate mod as Resistance Firearms is grown too big and I wanted this to be a thing on the side.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.


If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

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FEATURES
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  • Adds 4 new launchers to the game: the China Lake from CoD: Black Ops III, M79, the M32 (MGL-140) and the Howitzer from CoD: IW!
  • Adds 5 new grenades: the M67 Fragmentation Grenade, the M18 Smoke Grenade, the M84 Stun grenade, and the EMP grenade and Frag grenade from CoD: IW!
  • Custom Fire SFX for both the M79 and the China Lake!
  • You can customize most aspects of the weapons, and even set them to never appear ever!
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KNOWN ISSUES
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  • Fire SFX might be too quiet as to not harm headphone users.
  • The Launcher on the back might be hovering a little bit on certain armors (most AC armors are fine though), but not as bad as before.
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COMPATIBILITY
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TODO
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  • Fix some bugs, if any.
  • Port more stuff.
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F.A.Q
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Q: Will there be more weapons?

A: Perhaps.

Q: Q: Is there weapons for all Tiers?

A: Yes, but to get to the Howitzer, you need to buy its Magnetic counterpart.

Q: Does this work on a current save?

A: Yes. You can load this mod in the middle of the campaign and the weapons should appear. However, see the next question.

Q: Help? I added this mod on a current save but none of the Grenades showed up?

A: Intentional behavior by the game. You do get the Plasma grenades but any other grenade (EMP, Stun, Smoke, etc) you have to build it from engineering.

Q: Help? I can't upgrade my weapons?

A: You buy the vanilla schematics to build the next tier.

Q: Vanilla version?

A: Not really, no.

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CREDITS
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Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Sounds:
  • Magmacow. LICENSE[creativecommons.org].

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.
  • Activision/Infinity Ward/Raven Software for publishing/developing Call of Duty: Infinite Warfare and Modern Warfare Remastered respectively.
  • luchadordev[www.cgtrader.com] for the M79 model: CGTrader Profile[www.cgtrader.com]/Link to Model[www.cgtrader.com].
  • Artem Yuldashev[stiffme1ster.artstation.com] for the M32 (MGL-140) model.
  • E3245 for assembling, rigging, animating, coding, and whatever else.

Animation Work

UI Work
  • NeIVIeSiS for creating the new weapon/item icons.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

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MODS
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LOG
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Release ver: 1.202:
  • Fixed issue with the MGL-140 firing grenades after the recoil.