Divinity: Original Sin 2

Divinity: Original Sin 2

63 个评价
Staves of Magus [DE]
   
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Type: Add-on
Game Mode: Story, GM
Tags: Skills, Weapons
文件大小
发表于
8.563 KB
2019 年 1 月 21 日 上午 3:19
1 项改动说明 ( 查看 )

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Staves of Magus [DE]

在 Elvasat 的 1 个合集中
Elvasat's Mod Collection [DE]
6 件物品
描述
This mod makes some changes on Staff of Magus skill. It is alternate to
Ranged Staves [DE] mod


Staff magus skill has 0 cooldown

Staves have different Staff of Magus skills according to their damage type.

It doesn't change any stat or range.


Mod compatibility:

This mod changes following stats of the game:

_Staffs_Fire
_Staffs_Water
_Staffs_Poison
_Staffs_Earth
_Staffs_Air


9 条留言
Bog 2024 年 5 月 15 日 上午 11:03 
if you still work on this, can you make physic staff mod patch?
RunYouCleverBoy 2023 年 6 月 11 日 下午 10:38 
same- it stops working
Tru_Catch 2023 年 4 月 28 日 下午 6:06 
This mod worked for one session (1-2 hrs) then died. Tried reinstalling, still doesn't work.
F4rGodd 2022 年 11 月 5 日 上午 4:13 
Hello, I have a problem, the mod suddenly stopped working. In the sense that stats and cooldown of the staff were thrown into default as an attack by staff. Everything works in the new game, but on the old preservation it stopped. Can i somehow fix this, or will I have to play further without this mod? (sorry for the bad English, I wrote through a translait)
Back to the Jooture 2020 年 10 月 9 日 下午 6:36 
+1 for '1 Cooldown' and 'Colored Icons' (if it's possible).
Daevinski 2020 年 1 月 20 日 上午 9:58 
+1 for '1 Cooldown' and 'Colored Icons' (if it's possible).
Fjarun 2019 年 1 月 26 日 下午 5:25 
A version of this with the Staff of Magus ability cooldown changed to 1 would be welcome. Both to avoid the player's optimal move being just spamming the magic missile-style attack and to prevent NPC's doing the same. Radeka for example can end up using the ability twice in a turn and then ending her turn which isn't a problem per say, but it makes combat fairly uninteresting to be a part of when that happens.
Sombrero 2019 年 1 月 26 日 上午 1:14 
I don't really understand the change ? By default staff of magus is already hitting in the appropriate element. Is it meant just to make clearer on the name of the spell what element it is using ?
Fuzzy Wuzzy 2019 年 1 月 22 日 下午 10:40 
Damn.. From the thumbnail I expected this to be a visual change, modifying the icons to be different colours for the corresponding elements. It appears it was merely just a text change. :steamsad: