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btw Pacman will be implemented, but I had to halt the project due to circumstances and when I looked at it again a few days ago I found out it's too unstable to publish.
No release date known, I need my time to do some other things at the moment.
Unless some lua god wants to give it a shot and fix the spaghetti mess awesome code which I have so far, and implement the stuff which is still needed.
As I wrote earlier, I had monsters just chasing pacman as soon as the game starts, but there's a lot more to it than just that. So when I found this website I was delighted to see what happens behind the scenes in that game engine, which helps a lot to make it more like the real pacman. Now they will leave the monster cave the official way and they will Scatter around in their maze area. Next will be to implement the Chase and Frightened modes and the rules which come with that.
I also wrote some evasion tactics for Pacman, I couldn't find something suitable for that yet - but the stuff I came up with seems to do the job well enough for now.
- pacman AI is working and munching all food on the map
- monster AI is working and chasing pacman
- pacman and monsters animate when eating or dying
To do:
- implement fruit so pacman can chase monsters
- make more than 1 level
- and some more tweaking and stuff...