Kenshi
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Reduced Unarmed Damage
   
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2019 年 1 月 17 日 下午 12:38
2019 年 4 月 24 日 下午 7:16
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Reduced Unarmed Damage

描述
Recently I posted a request for the Devs to nerf unarmed damage. I understand this topic is not really one of great need regarding the community, and most players seem to be satisfied, so I made this mod. Hopefully, with this mod on, unarmed combat will be always disadvantageous compared to using a weapon, and will be actually seem as a last resort.
The (global) unarmed damage multiplier was reduced from 0,8 to 0,05, which should reduce the damage to a bit lower than half the base game damage.
Obs: this mod has no balancing purposes, but rather tries to bring unarmed combat to a parameter that makes sense.

EDIT (20/01/2019): the (unarmed) damage output, now, should be more compatible with the predicted damage shown under (the attribute) 'Martial Arts' description (eg.: if '40' damage is shown you should expect 40 damage; toughness still aplies damage resistance)

EDIT (09/02/2019): material type of robot fist has been changed from 'wood' to 'metal' (hadn't noticed that before for some odd reason)
17 条留言
MGJ Sakazaki 2023 年 8 月 25 日 下午 7:05 
Just a note. Kenshi humans are not the same humans as us. They adapted and evolve to survive in harsh environment and acquire food that increase their physical resistance. Look at the Sheks to notice an extreme example of that. They have bone structures protuding from their body.
Synopse 2023 年 3 月 26 日 上午 8:30 
Very interesting approach. I'll give it a try. The damage scaling of martial arts is insane and as the stats progress I always think that it is getting too easy. Maybe I will increase the multiplier for ballance reason. I'm looking to having martial arts on par with melee weapons. Call it the fantasy approach. ;-)
Fatecheater 2019 年 8 月 7 日 上午 9:31 
Having spent more than 20 hours playing this mod, I think this can be considered a must-have mod for realistic gameplay. Actually, it is still pretty balance. Because of the nerfed global multiplier, martial artists can now wear heavier armour for more body-protection without a much lower damage than wearing sleeveless dustcoat (which actually makes sense. In vanilla, how can a punch with a flesh hand be more damaging than one with a metal gauntlet?) If coupled with More Combat Animation, martial arts is still quite impressive (with AOE spin-kick and everything), though not as powerful as the vanilla limb-cutting martial arts.
Nameless Keeper  [作者] 2019 年 7 月 16 日 下午 3:13 
Hello, 'Fatecheater'. This mod does not require import and work with existing saves.
Fatecheater 2019 年 7 月 16 日 下午 1:53 
This is a good idea, in fact. I also don't like the fact that a punch cause 3 times the damage of a sword slash. And spears - the most universal and effective weapon in human history from Rome to China - have such low damage and sloooooowwww attack speed. One question: Does this mod require an import or does it work fine for existing saves?
BlackWaterAquifer 2019 年 6 月 7 日 上午 6:14 
hard pass.
Injen 2019 年 1 月 20 日 上午 10:36 
@fredetted, let's say if the mod came out before the 0.92+ updates, it would make sense.
AnimecoreX 2019 年 1 月 20 日 上午 8:44 
No more Bruce Lee saying, "WAAAATER!"
Nameless Keeper  [作者] 2019 年 1 月 20 日 上午 8:01 
You're welcome, fredetted, I hope it brings as much enjoyment to your Kenshi gameplay as it brought to me.
fredetted 2019 年 1 月 19 日 下午 11:17 
@Injen I am not really sure what the issue is here, or what you plan to contribute to this mods development? This is a mod for a single player game. If you do not like the mod concept, you do not have to use it. There are nearly 2,000 mods for Kenshi you do not have to use any of them you do not like. If you want to discuss if the multipler should be different I could understand, but you are essentially questioning why the mod even exists... @Nameless Keeper thanks for the Mod!