RUNNING WITH RIFLES

RUNNING WITH RIFLES

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Clairemont v1.0
   
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9.984 MB
2019 年 1 月 11 日 上午 1:50
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Clairemont v1.0

描述
Original map: http://www.runningwithrifles.com/phpBB3/viewtopic.php?f=11&t=463


This is an extended version of the Clairemont map linked above, intended for invasion-style gameplay with 3 factions and 21 bases.


The map is currently in a testing phase. There is a bug with the armories, they are usable and appear on the map but are invisible to the player.


Leave feedback, questions, or issues here in the comments.
Contact me directly on Discord: Robert Augustus#8163


If you enjoy this try out my other map on the workshop:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1609051613
23 条留言
DarkBlameMaster 2020 年 4 月 23 日 下午 11:33 
Hi,if I want to create a map,what should I do first?
The cute tank Commander✅ 2019 年 11 月 3 日 上午 8:51 
It's just Farshmak
Ghost993514 2019 年 6 月 11 日 下午 5:09 
Rich, just advance with an APC in support. Combined arms, mate.
NervousGamer 2019 年 4 月 13 日 上午 8:43 
hectic with 800 units, two teams.
richard 2019 年 2 月 27 日 上午 5:43 
please for the love of god add some decent cover to the wide open spaces in front of the bank and while you're at it, make some gaps between the buildings there, having like a one single avenue of attack is bull
Robert Augustus  [作者] 2019 年 2 月 6 日 下午 7:29 
@VALOR I'm glad you enjoyed the map, hopefully I will get some time to work on that problem area you mentioned and find a way to solve that issue with AI pathing
VALOR 2019 年 2 月 5 日 下午 3:00 
Really cool map my only problem is the little water area on the map above where it says "PATH" the Ai troops get collectively stuck there at times.
Robert Augustus  [作者] 2019 年 2 月 1 日 下午 10:25 
@Kalsb that may be due to the fact I am using the files from the previous owner, which were for an outdated version and have since been adapted to work in the most recent build. This map config in particular was different from the tutorial map I learned off of
Kalsb 2019 年 2 月 1 日 下午 12:49 
You're right, after looking in the map configs it would seem that some maps have minimum and maximum factions defined while most don't. Oddly enough, yours aren't defined but for some reason aren't set to default.

Btw, the armory models aren't invisible, they're just located off the map.
Robert Augustus  [作者] 2019 年 1 月 31 日 下午 8:59 
@Kalsb you might be able to edit one of the files in the map folder to produce that result