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Feel free to edit the script however you need to.
Changing it to work like that shouldn't be to much work.
Not exactly what i wanted to hear, but quite close^^ Much Obliged, dear Sir/Maam/wadeverdeycallitnow
Sadly I don't have time to work on this anymore as I'm working on other projects now but feel free to go to the Github repo @ https://github.com/Asaayu/Custom-Cover-Script and create you own version of the script. Then you can edit it to your liking.
---> (part #3 -cos steam sucks a hairy butt, even worse than expected^^)
-Cool even if you had a prog-bar pop up to indicate for a (loonger than instadrop) duration for putting up. Maybe even make it a static scaffolding (like the blueish ghost-like setup in ArmA2 warfare) so that i.e. the CO could send a squad to finish a site that was set up before. Pretty much SQUAD-style team effort.
I guess this would make your script a little less supersimple^^
Keep it up, much appreciated. KUDOS be to thou!
---->(part #2 -cos steam sucks^^)
-Iit is possible to somehow implement a requirement for the player to have maybe a supplyvehicle or any kind of "real" construction vehicle at hand. It would then be possible to build BIGGER forts. Like the requirement in IFA, (entrenchment tool in inv).
-Would be cool, if the build-pointvalue was related exclusively to said vehicle. So an engineer can drive up to the site, drop the car (or whatever) and then construct that "atlanticwall" till the materials are spent. Would be caculated seperately from the individual money.
--->(part #3 -holy jesus)
Very cool script there.^^
Regretably the max. values for manipulating an object are quite small. Tried to setup the "Land_bunker_whateveritsays_EP1"? It's to big an item to be handled by this script. I couldn't see what i was doing cos i was stuck inside the object^^
So i suppose this is meant only for the small, handmade entrenchments, that just require a shovel (or fingernails^^).
That beeing said, i came up with a few suggestions:
-Please enlarge the building-radius/maximum values by which an object can be moved. Also, it would be more comfortable if the items were a little further away from the playermodel upon spawning/selecting from list. (if you allow me, i certainly can do this myself.)
---> (part #1-cos of shitty steam charactermax.)
Yes, sadly that was a bug that was pushed in the original upload. So any users who haven't read the comments won't have the fix for it.