Space Engineers

Space Engineers

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3SP - Trifin (vanilla, survival, explorer)
   
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Type: Blueprint
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1.830 MB
2019 年 1 月 10 日 下午 7:58
2019 年 1 月 11 日 下午 3:38
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3SP - Trifin (vanilla, survival, explorer)

在 shiftyshadow 的 1 个合集中
3SP - Faction Catalogue
16 件物品
描述
The Trifin is an all-in-one, vanilla, interplanetary exploration craft/base. It was designed with great emphasis on utility, sustainability, and mobility.

Main Features
- Survival Mode Optimized (power, production, & habitat)
- Interior Hangar (The ships shown in the hangar can be found HERE.)
- Automation (one-touch airlocks, automatic hangar doors)
- has interior / oxygen / gravity / med. room / cryo / jump drives

Please let me know if this product meets your expectations, and/or where it can improve.
~Good luck and happy travels!

Mods
None (this ship is vanilla)

Environmental Constraints
Space - YES
Atmosphere - NO
Transition Capable - NO

Ship Stats/Overview
Communication
- 1 Beacon
- 1 Antenna
- 1 Laser Antenna
- 1 Remote Control
- 15 Cameras (control sets 2 & 3, plus 2 secret ones)

Mobility
- 12 large ion thrusters (2 in each direction)
- 12 gyroscopes
- 2 Jump Drives

Power
- 2 Small Nuclear Reactors
- 36 Solar Panels
- 23 Batteries

Production
- 1 Refinery (4x Yield Modules)
- 1 Refinery (2x Yield Modules, 2x Speed Module)
- 4 Assemblers (2x Speed Module Each)
- 2 O2/H2 Generators
- 8 Oxygen Farms

Storage & Transfer
- 1 Large Cargo Container
- 2 Small Cargo Containers
- 8 Oxygen Tanks
- 1 Hydrogen Tank
- 2 Connectors (on sides)
- 2 Connectors (on front, for docking)
- 4 Collectors

Utility
- 4 Welders (exterior)
- 6 Welders (interior)
- 1 Ore Detector
- 1 Programmable Block (unused)

Utility (cont.)
- 2 Merge Blocks (forward dock)
- 1 Medical Bay
- 4 Cryo Chambers
- 1 Gravity Generator

Weapons
- 6 Gatling Turrets

Notes
Automatic Hangar Doors
Simply fly a small ship up close to the hangar door and it will open. You will know you're close enough if you hear the alarm sounding and/or see the lights flashing. (There will be a 10 second wait in order to allow the hangar to depressurize) Once the door is open, fly through, and when you exit the sensor field the door with close automatically. This works both from the inside and out.

If the door is open and you fly a ship through it the alarms will sound and as long as you fly through at a decent rate the doors with begin to close then open again once you leave the sensor range.

Forward Merge Port
Control Set 4, in the Control Seat, should make using the forward merge port easier. Also there is a timer block set up to automatically run the disengage procedure.

Other Information
Blocks: 1,481 (465 non-armor)
PCU: 15,562
Triangles: 3,582,216


YouTube
https://www.youtube.com/@ShiftyshadowTV

Discord
https://discord.gg/fP6Ug3qPK9
17 条留言
shiftyshadow  [作者] 2019 年 3 月 22 日 下午 6:58 
Hmmm, I'm not sure that's possible, but it's an interesting idea. I'll have to look into it.
SilverDragon 2019 年 3 月 22 日 上午 7:04 
Oh, I forgot to ask. I wonder if there's a way to make a script set the buttons and such the way theyre supposed to be. That could be a good way to make sure everything is as intended after the ship is built.
SilverDragon 2019 年 3 月 22 日 上午 7:02 
I think the button grouping thing breaks because i made the button panel before i finished the other door, so it tried to make a button to open a door that doesnt exist. Im pretty sure i could fix this if i go around and remove the button panels and timers (maybe), and if theres other things that depend on those, and then make a new projection and go around welding in the panels etc AFTER the ship is completely built with doors and machines. :steamhappy:
Oh so the program is supposed to be empty! Phew i thought i broke that too! :D Huhuhu so its a toy block for me to mess around with freely then, ill grab something cool and run that in the block!
shiftyshadow  [作者] 2019 年 3 月 22 日 上午 6:05 
@SilverDragon Other's have had similar problems with survival construction. I'm not sure how these arise or how to fix them, as I cannot consistently reproduce them myself. I expect it has something to do with projections and perhaps the order in which things are welded, but I am not certain. (It could also have to do with the recent grouping bug, though I have not investigated that possibility much.)

The programmable block is meant to be blank, it is just there for those who wish to use it. (none of the ship operations depend on it)

Future large ships of mine will include a projector setup for welding the ship so that buttons and groupings don't get messed up. This will also be useful for repairs. Instruction on how to use the projector will be in the ship description and images.

~ thanks for the feedback
SilverDragon 2019 年 3 月 21 日 上午 8:49 
The ship is really beautiful! I cant wait to take it for a trip :lunar2019piginablanket: I saw there is a programmable block, but theres no program in it, some of the buttons in the panels dont seem to work either. I wonder if there's a way to fix those, like maybe if i do another projection on top of it and make it rebuild the broken things?
GCrane93 2019 年 2 月 3 日 上午 6:08 
Ah I see. That'd be a nice addition, I was planning on swapping out a gyro for the projector.
Would you be able to give me a rough idea on what I should build first if I was to tear down and rebuild?
shiftyshadow  [作者] 2019 年 2 月 2 日 下午 11:01 
Yeah, I've had that problem sometimes too. This might be an important point for me to deal with. If it turns out to be a projector problem I've already been thinking of adding "repair projectors" to all my ships, as well as instruction on how to start and build from them in survival in order to make sure all the block groups, buttons, and controls are properly assigned.
GCrane93 2019 年 2 月 2 日 下午 10:19 
thank you ^^ I have noticed that on the toolbars some icons / blocks are missing, including cameras, even though everything appears to be named correctly in the menus, and that in a creative world it works perfectly
shiftyshadow  [作者] 2019 年 2 月 2 日 下午 10:15 
@GCrane93 Hmmm, everything worked for me last time. It might have something to do with building from a projector (the block groups might get set wierd), or maybe missing some timer blocks while constructing (they're hidden everywhere). I'll do some testing and get back to you.
GCrane93 2019 年 2 月 2 日 下午 9:49 
Love this ship and the rest of the series, looking forward to seeing what comes next.
I do have a problem building this in survival, the sensors to close the hanger doors work, but I can't get them to open, and the other buttons don't actually work