Orcs Must Die! 2

Orcs Must Die! 2

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Magic Roulette Spike Trap
   
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2013 年 7 月 20 日 上午 9:47
2013 年 7 月 21 日 上午 8:26
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Magic Roulette Spike Trap

描述
The Magic Roulette Spike Trap is the spike trap you all know and love (Or abandoned due to lack of usefulness) with a faster reset time and added random effects on hit!

Changes include:
- Reduced time before firing after entering the trap to 1 third of previous time (0.3 seconds)
- Reduced trap reset time to 4 seconds
- Increased cost to 600
- Hits now have a chance to apply a random effect from either;
Stun
Burn
Poison
Bleed
Chill
Freeze
Fear
19 条留言
Snake 2021 年 6 月 9 日 上午 3:27 
翻译:魔法轮盘狼牙陷阱是你们都知道并且喜欢的狼牙陷阱(或者因为缺乏实用性而被放弃),重置时间更快,并且在命中时增加了随机效果!

变化包括:
-进入陷阱后射击前的时间减少到前一时间的1/3(0.3秒)
-陷阱重置时间缩短至4秒
-成本增加到600
-命中现在有机会应用随机效果;
使目瞪口呆
烧伤
毒药
敲诈
寒冷
冻结
害怕
我是好人
Le Modj 2014 年 7 月 4 日 上午 2:50 
Pas mal ! :D
mkaracon 2014 年 5 月 27 日 上午 3:03 
you should add charm to one of the random effects
Thunder Chief 2013 年 12 月 25 日 下午 10:47 
Going to try this mod out, sounds like fun. And as far as anybody abandoning the spike trap prior to this mod, their loss! Honestly, the spike trap is essential to ANY build because of it's low damage... it helps build up your multiplier for a low cost. And, at the end of the day, it is ALL about the multiplier.
:skullz::skullz::skullz::skullz::skullz:
Doktor Bruinbeer 2013 年 12 月 24 日 上午 2:36 
LoL
John Battlefield 2013 年 12 月 21 日 上午 11:19 
very good
MegadanXzero  [作者] 2013 年 12 月 17 日 上午 4:06 
To be honest I'm not 100% sure of how the chance works, because it uses a number of random tags that are part of their script system and I'm not sure how it picks the right one. What I think happens is it checks the random chance for each effect, and as soon as one of them is hit it stops checking the rest and uses that effect, which would give the following chances:

Stun - 35%
Burn - 22%
Poison -15%
Bleed - 10%
Chill - 6%
Freeze - 4%
Fear - 2%
No effect - 5%

I put fear and freeze near the bottom since they last longer than the others, which gives your other traps more chance of hitting a second time or something so I feel like those are the 'best' ones. I hadn't actually worked out what the chance of each one happening was until now though, I didn't realise that there was such a large difference, so maybe I should balance it out a bit more...
Haigen 2013 年 12 月 16 日 下午 6:53 
Nice idea.
how big is the chance for effects to be applied?
Wellington Fonseca 2013 年 9 月 7 日 下午 6:41 
Shooooow...
k0re 2013 年 8 月 4 日 下午 1:06 
NANANEA İS USİNG THİS! WATCH SUBSCRİBES SKYROCKET! :D