Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Sprawl Graphics
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Type: Mod
Mod: Gameplay
文件大小
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更新日期
178.653 KB
2019 年 1 月 9 日 上午 12:33
2021 年 6 月 1 日 上午 7:22
11 项改动说明 ( 查看 )

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City Sprawl Graphics

描述
Big thank you to JNR for fixing the mod so it actually works on the workshop.

Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts.

ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACENT TO CITY CENTRE

Discussion about this mod can be found in the following discord: https://discord.gg/fFcuWDb
261 条留言
Hiraeth  [作者] 11 月 10 日 下午 9:43 
First I'm hearing of it
Clayel 11 月 8 日 下午 9:33 
I think this mod makes flood barriers invisible?
jungke 10 月 30 日 下午 10:14 
非常感谢 JNR 对模组进行了修复,使得它现在能够在工作室中正常运行了。
通过修改“CityGenerators.artdef”文件,使得更多的建筑物出现在城区的边缘地带。
注意 - 建筑物仅出现在与市中心相邻的区域的边缘地带。
关于此模组的讨论可在以下 Discord 群组中找到: https://discord.gg/fFcuWDb
xXiKillYouXx 6 月 25 日 下午 11:19 
maybe you can use the grafics and models of other mod(city lights) for your mod. I want this models on your mod :)
Hiraeth  [作者] 3 月 28 日 上午 1:12 
Yeah it's designed so that the cities physically grow as they get more pops
LeonSky5 3 月 26 日 下午 2:30 
Do the city only spraw when pop grows?
CaL71421 3 月 15 日 下午 2:25 
I just started using this mod and I really really like it!!! The cities actually look like cities now! Thanks for the mod =D
Hiraeth  [作者] 2 月 5 日 下午 5:28 
If I had to guess they're mutually exclusive based on the 'priority' of the mod. Hopefully you can at least work around it by placing districts in forests that are not within the 1 tile ring around the city
dion 2 月 5 日 上午 10:46 
Is it possible to have this mod not override JNR's districts in forests mod visually?
Works great otherwise!
Hiraeth  [作者] 1 月 17 日 上午 2:01 
Don't think so, it's visual