They Are Billions

They Are Billions

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28 Years Later - Phase 03 (Highland to Hell)
   
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1.134 MB
2019 年 1 月 8 日 上午 12:34
2019 年 3 月 19 日 下午 4:33
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28 Years Later - Phase 03 (Highland to Hell)

在 POBmaestro 的 1 个合集中
28 Years Later
25 件物品
描述
28 years have passed since a phenomenon known as the The Tempest engulfed the world. With your help, Kirkwall, the last settlement in the region, recently expanded through northern Scotland. Efforts to expand further south however have been halted by the sudden loss of New Inverness in the heart of the Scottish Highlands. McCauley and lead ranger Ava have been tasked to lead a small group through the Highlands to secure the lost colony. But winter and much worse is waiting...

Difficulty: Challenging – this starts as a hero map where you have to recover a lost Command Center. Then there are waves on day 14, day 21 and the final wave around day 28. If you find this map too easy please try Phase 3X.

This is map 3 of a planned 12 map story campaign, with the difficulty going up as the campaign progresses. I draw inspiration from some of my favourite games and films, with elements of my own imagination and of course bundled in the great world of They Are Billions.

Without spoiling the story too much this is general plan:

Phase 1 - "One Foot in the Grave" - Peaceful Lowlands (Scotland) - Out Now
Phase 2 - "Seeds of Change" - Peaceful Lowlands (Scotland) - Out Now
Phase 3 - "Highland to Hell" - The Frozen Highlands (Scotland) – Out Now
Phase 4 - "A Tale of Two Cities" - The Frozen Highlands (Scotland) – ETA 18/01/19
Phase 5 - "Welcome to Kirkwall" - Frozen Highlands or Peaceful Lowlands (Kirkwall)
Phase 6 - "Tunnel Vision" - Dark Moorlands (Kirkwall underground)
Phase 7 - "March of the Titan" - Desolated Wasteland (Yorkshire)
Phase 8 - "Passfire" - Desolated Wasteland (Liverpool)
Phase 9 - "Lily of the Valley Pt 1" - Peaceful Lowlands (Wales)
Phase 10 - "Lily of the Valley Pt 2" - Dark Moorlands (Wales underground)
Phase 11 - "Bridges over Troubled Water" - The Peaceful Lowlands (London)
Phase 12 - "The Tempest" - Dark Moorlands (Secret!)

There should be a new map every 7 - 10 days. Phase 4 will focus more heavily on base building and map clearing and will probably last 49 days as opposed to 28 days.
81 条留言
POBmaestro  [作者] 2020 年 9 月 24 日 下午 3:15 
@docwyoming - thanks for that lovely feedback. It means a lot and keeps me motivated to make more in the future.
Doc Wyoming 2020 年 9 月 16 日 上午 7:51 
Dude, I love this series, better than the Campaign from the game! You combine hero games with the survival game - I hope the game maker follows your lead on any sequel.
POBmaestro  [作者] 2020 年 1 月 20 日 下午 4:41 
@XWolven - also not sure if you deleted your comment or if I did by accident. Sorry if it was me! For anyone wondering the question was why the wave comes on day 27 when it's shown as coming on day 28.
POBmaestro  [作者] 2020 年 1 月 20 日 下午 4:40 
@XWolven - thanks for the feedback. This is the first I've heard of this. It's probably because this map was released before the official campaign and since then there are a lot of bugs that have been introduced. The wave indicator wasn't around when this map was made. Not sure why the waves don't match up though - it is configured to be announced on day 27 and come on day 28. Sorry if this caused you problems, not really sure what I can do :(
POBmaestro  [作者] 2019 年 3 月 18 日 上午 12:07 
@Yukari - I've not heard of that before, sorry. The power and food you pick up are added to the Command Centre when you activate it. If this isn't happening then my suggestion for now would be to leave Ava behind at the start to collect the food and power once your other troops have reached the Command Centre. Hope this helps and sorry you are having this problem.
Yukari 2019 年 3 月 17 日 下午 6:28 
not sure whats wrong. the food and energy you pick up at the start isnt getting added to my supplies meaning i cant even start fixing the colony
POBmaestro  [作者] 2019 年 3 月 10 日 上午 11:19 
@PeLeSki - the vis park is hard to design as different players take different routes. I don't want to make it easy to find as it takes the enjoyment out of exploring. Its better used to see if anything has been missed. This is feedback I've had from other players, so I can't please everyone at the same time. At least you get another perk in map 12 if you found the Observer.

I agree it's frustrating the heroes not being buffed but this should be added in a later patch. I think the heroes getting lost and needing finding each map would be tedious, and the named units being respawned is a bug that should be fixed now and it's not a practice that I personally would use. I think the plot heroes here you will find more endearing as the plot develops, especially in the next map when you meet Smith :)
PeLeSki 2019 年 3 月 10 日 上午 3:48 
The plot heroes unfortunately are not very endearing. They're mediocre skilled characters you need to leave in your base for fear of them getting killed. Perhaps make them quest items, like they're in enemy territory and have to be found for some new perk. I've also seen other designers make it so that if they get killed another soldier takes on their name, and so you can actually use them without fear.
PeLeSki 2019 年 3 月 10 日 上午 3:34 
I like your story based maps. It's a bit of a challenge whether to build troops to explore or to devote resources to fortifying with ballistas. With the map vis perk, I would have put that character a bit closer. There's not a lot of value getting vis when you've already hit the edge of the map.
POBmaestro  [作者] 2019 年 2 月 9 日 下午 11:03 
@4ra - thanks I think you will find that one even more fun than the previous three :)

@jsawula - very odd. I think I have heard of this bug before but can't see anyone having raised this as a bug report. It might be worth submitting a bug report if you don't mind posting there what happened: https://psteamcommunity.yuanyoumao.com/app/644930/discussions/2/