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Its biggest flaw is that its a little TOO close to the base game - even Defect and Watcher both feel like more distinct ideas than this, which is pretty much a spin on Silent (Poison + turtling + a couple big damage-dealers). But in a world where most 90% of mods are 'a lot worse than the base game," it's refreshing to play a mod that understands complexity and intuitiveness so well. Easily in my top 10 mods out of 50+ tried, maybe even near my top 5
The seed mechanics make it too easy to turn any given run into crazy random card nonsense. The equivalent of taking Dead Branch in card form.
There are cards that make it too easy to do mega poison/damage. There are also cards that become impractical the more they upgrade (Lotus). It feels like a lot of the Powers make everything combo together too well.