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I’d like to avoid flooding this comment section with debugging messages, so if you have more debugging-related questions, you might want to copy-paste the errors into Google, ask on a forum or Discord, or friend me on Steam and I’ll help if I can.
12 of this before ~map start:
Floor 1 ('top') of elevator at ( -13953.00, 1162.00, -2393.00 ) has no matching navigation areas
About 49 spamming of these:
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
UTIL_GetListenServerHost() called from a dedicated server or single-player game.
and some:
Entity XXX (class 'infected') reported ENTITY_CHANGE_NONE but 'm_nSequence' changed.
There's literally a dispenser that spawns an UNLIMITED amount of first aid kits, pills and adrenaline. It's not even hidden!
If you're able to, I’d suggest lowering the "CommonLimit" in the "zombicaust" script to 30 from 60 (30 is actually the default). There still might be too many infected at times, but it should at least help a bit. Not sure if that would make the map dramatically easier, though.
I thought that in the situation of lacking first aid kits, defending wave after wave of attacks would inevitably end in successfully evacuating, but it turned out to be just a farce.