Slay the Spire

Slay the Spire

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智者 & 药水升级
   
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14.236 MB
2019 年 1 月 2 日 上午 11:40
2022 年 11 月 10 日 上午 7:15
15 项改动说明 ( 查看 )

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智者 & 药水升级

描述
本mod添加了升级版的药水(几乎每一种原版药水的强化版本)和一名新角色:智者。

内容
  • 75张橙色牌,7件智者专属遗物
  • 升级版的药水,即几乎每一种原版药水的强化版本,甚至包括一些mod中的药水
  • 2张无色牌
  • 6件通用遗物,4瓶通用药水
  • 1个事件(当你为智者时遇到,会有独特的情节发展)

本mod与最新版本的游戏兼容。

一名研究蓝鸟邪教的机械师。
她学习控制地毯飞行和炼制药水,以阻止邪教兴起。


*升级药水在奖励和商人处的基础出现率为20%。升级药水在商人处加价50%。


游戏玩法
智者的游戏玩法主要围绕这几点展开:飞行、炼制药水、X费牌和人工制品。

飞行
如同大家喜爱的异鸟朋友一样,智者能够利用飞行来为自己减少大量伤害。不过,实际效果稍有不同:智者的飞行层数不会每回合自动回复,你需要手动使其增长。其他方面则很相似:飞行时你受到的攻击伤害降低50%,每次受到攻击时减少1层。若是想完全甩开飞行平步青云,这着实不容易,因为智者开局的最大生命值不太健康。
玩的时候请注意敌人意图的显示值没有考虑玩家中途离开飞行的情况,你需要自己计算实际总伤害

炼制药水
我们知道,尖塔的每个基础职业各自擅长不同的卡牌类型:战士攻击凶猛,猎人以技能见长,机器人则主攻能力(不要问紫人什么样——译者)。相形之下,智者没有引入新的卡牌类型,而是着眼于开发游戏中已有的元素——药水。
智者可以使用炼药卡牌,在等待几个回合后获得药水(对比原版“炼制药水”立刻给予药水)。不用担心,会有一些牌可以加快炼药进程。为了更得心应手地炼制药水,你需要时刻注意你药水栏位的充盈情况,合理规划,避免浪费。

X费牌
智者的卡牌套装中一共包含9张X费牌,还有其他一些与之配套的牌。设计风味上,X费牌以“XX指南”的形式呈现给大家。有人可能要说化学物X配合这些牌会滥强,但我们觉得实际玩起来是可以接受的(不能保证)。

人工制品
智者有一些牌可以给予敌人人工制品。虽然这可能妨碍你给敌人上debuff,你也可以从中得到一些好处。


你可以在我们的Github主页[github.com]上找到含所有内容的清单。


跨Mod支持
我们想让药水升级跟其他任何mod都兼容。目前,来自以下mod的药水被纳入考虑:
  • Infinite Spire
  • Replay The Spire
  • Conspire
  • Jedi Mod
  • Marisa
  • Yuyuko
  • Construct
如果你在玩其他mod时碰到了有关药水升级的任何问题,比如表现奇怪或者解释不通,请告知我们!

免责声明
我们两个人一个负责设计,一个负责编程,没有专门的画师!尽管我们认识到有一些mod的绘画非常精美,我们还是选择了捣鼓傻傻的自制绘画。它一不完整,二不完美,但我们仍然觉得它很有趣并且符合游戏风格。

支持的语言
  • 英语
  • 德语
  • 简体中文

计划事项
  • 平衡性调整(自从2018年9月以来,我们一直在边玩边测试,目前大部分内容应该都比较合理了。不过我们还是会缝补修缮,欢迎反馈);
  • 卡牌插画将会慢慢添加(到目前为止的图都是Jonas画的,如能有其他爱好者投稿,我们将欣喜万分);
  • 我们说不定还会想到什么大动作……?


改动日志[github.com]
热门讨论 查看全部(2)
21
2024 年 2 月 8 日 下午 12:26
Bug report and conflicts
Felix Hellborn
1
2019 年 8 月 28 日 上午 4:49
unable to find dependency "basemode" for mod "sagemod"
j0hnnyclaymore
66 条留言
pgames-food 2024 年 1 月 12 日 上午 12:04 
(thanks for your videos coababis)
CoCa_NabiS 2024 年 1 月 11 日 下午 7:11 
Hi there if you want to see the deck I did a run that you can see just below
https://youtu.be/8e5dCUrjykA
Vector 2023 年 7 月 23 日 下午 8:56 
Pretty good mod! :alhappy:

I loved the idea behing waiting for brewing potions and more potions, It's so satisfying! :blight:

Hope there will be any visual update for cards and buffs, they really make things very confusing sometimes.
Comrade Guin 2023 年 6 月 26 日 上午 9:32 
crashing on start-up with this mod enabled seems to be a conflict with chimera cards and the firefly
nikolaypi 2023 年 1 月 21 日 上午 9:26 
Very boring. Each turn you just cast flight, flight and flight again and if you still has a little remaining energy strike enemy with some cheap attack.
pgames-food 2023 年 1 月 13 日 下午 7:07 
ah ok cool, thanks jongt :)
jongt  [作者] 2023 年 1 月 13 日 下午 1:03 
Ah now iI see what you mean... Yes, Riches is a power from our mod! It is not a bug but maybe we could indeed change it, I see that it would make sense.
pgames-food 2023 年 1 月 11 日 下午 4:37 
ah hi, sorry i meant to say from a power called Riches, it says this:
"Whenever you use an upgraded potion, obtain a random un-upgraded potion"

this was the situation i was intending to describe, but if that card is from another mod i may have gotten confused :)
jongt  [作者] 2023 年 1 月 11 日 上午 10:23 
Hi pgames-food and thanks for your comment!

I'm not sure but from your description I think you might misunderstand the concept how the Sage gets potions. We don't have a card that gives you a potion immediately to your potion slot. Cards saying "Brew a potion" ask you to wait for usually 4 turns until the potion is ready. All potions that are still in the "brewing queue" disappear at the end of combat. This behaviour is intended.

We could change it so you'd get the potions from the queue at the end of the fight. My guess is that this would make it too easy. As it is now, you often have to weigh the risk of staying in combat a bit longer for filling up on potions. This can be especially tricky in Act 2. While this can certainly make fights unnecessarily tedious, I still think this often makes an interesting decision.
pgames-food 2023 年 1 月 10 日 下午 5:48 
hi i tried this mod and the sage is really cool :)

one thing that might not be a bug (but it felt like a bug :) was when i played a card that gives you a free potion added to your potion slot, whenever you play an Upgraded potion - but in this case i used/threw an upgraded potion thinking i would have a basic potion to take with me into the next tough battle, but the upgraded potion actually ended up killing the monster i threw it at, and it instantly ended the battle and i ended up going into the next battle without any potions at all, (and the sage died) :)

is it possible to tweak that effect, so that the basic potion is given, as soon as we throw the upgraded potion? (or at least to still give us a basic potion in the reward screen if it killed the last monster(s)? - if you can that would be great :lunar2019piginablanket: