Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

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00s Moped
   
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Bodies: Hatch
Decade: 00s
标签: UE4
文件大小
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1.537 MB
2018 年 12 月 31 日 上午 10:36
2019 年 2 月 26 日 下午 1:11
2 项改动说明 ( 查看 )

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00s Moped

描述
Important:
The only compatible chassis type is carbon fibre monocoque.
If suspension breaks then use looser (lighter) swaybars, or remove swaybars on problematic suspension completely.
The car also needs to be as light as possible.
43 条留言
The Log 2024 年 1 月 18 日 下午 1:24 
please update :0
MEM756 2020 年 7 月 18 日 下午 2:20 
You made me have my day! Thankyou
Ket 2020 年 5 月 1 日 下午 5:02 
it has double wishbone in the front, and pushrod in the back
Ket 2020 年 5 月 1 日 下午 4:59 
i couldnt remove the swaybars entirely but set their stiffness all the way down to 0 and the suspension still breaks
Ket 2020 年 5 月 1 日 下午 4:58 
i got the entire car to 479 kg and the suspension still breaks in beamNG
BinaryPeanut 2020 年 2 月 5 日 上午 8:49 
Really cool, but outside of the problem with the breaking suspension, the body also seems to be made out of some kind of rubber when i export it to beam. Not just the body actually, everything about the car just sags, flaps around, jiggles and wobbles! I have no idea what could cause this, but it makes the vehicle quite useless. I will keep tweaking stuff in automation to see if i can find the cause, but is there anyone else with this problem?
amelia 2019 年 6 月 1 日 上午 5:23 
le twizy
[ 11 | Raijin Racer ] 2019 年 3 月 22 日 下午 4:38 
Currently there is a bug with this car where the suspension gives a "NaN" value in Material Cost, then crashes the game after applying the Anti-Roll Bars. I don't know if this can be fixed, but I hope it does.
PlotVitalNPC 2019 年 3 月 14 日 下午 7:04 
Every time I try to minimize the weight of this thing, it gives a notice that I've hit a negative bottomweight or something, and it breaks upon starting in BeamNG.
PlotVitalNPC 2019 年 2 月 28 日 上午 12:09 
Is there a way to make this look like a tractor by morphing it?