Sid Meier's Civilization VI

Sid Meier's Civilization VI

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StartPositionAdjustment
   
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Type: Mod
文件大小
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77.483 KB
2018 年 12 月 31 日 上午 3:10
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StartPositionAdjustment

描述
This mod uses farthest first traversal to maximize the euclidean distance of the initial start potion between human players. Distance is calculated as if the world surface was the 2D surface of a toroid (donut) instead of a square or cylinder to avoid human player placement bias towards the north and south poles of the map.
9 条留言
ward 2020 年 3 月 2 日 上午 11:29 
does this work with all map sizes?
Traveler 2019 年 7 月 7 日 上午 1:14 
Is this working after the June patch with GS?
Kronus 2019 年 2 月 26 日 上午 2:24 
Appears to work with current base game... Just need to manually enable it.
ubereffect 2019 年 2 月 17 日 上午 8:39 
Any chance of making this maximize the distance between human players first, followed by AI controlled civilizations, then finally city states? City States tend to be clumped together, would be nice to spread them out. When playing 2 human players, on a large map, we often end up with one player surrounded by city states, while the other player is surrounded by actual civs.
Jat371 2019 年 1 月 4 日 上午 7:47 
Ah, I see, thank you! It's always a pain being ready to explore a brand new world and immediately an AI is bearing down on you by the time your first scout is out lol.
MadTulip  [作者] 2019 年 1 月 3 日 下午 1:52 
"Does this work for single player with AIs?" - Yes, if there is only one human player the distance between human players is maximized as well. That was actually the easieest part of coding this mod as it doesnt require any code my dude.
Jat371 2019 年 1 月 1 日 上午 10:48 
Does this work for single player with AIs?
p0kiehl 2018 年 12 月 31 日 上午 8:16 
Nice approach! I'll be sure to try this out later today.
Bene Gesserit 2018 年 12 月 31 日 上午 5:29 
This looks good. I will give it a try.