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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2414805265
Or there is a conflict with the speed and the animation length, like maybe the engine is going "i have to complete the animation cycle, and changing the speed doesn't allow for them to play through fully" so then it uses either the base value / default.
could also be the director ai's script, just tossing ideas out at this point.
and you're welcome, i'm glad you were able to shed some light on this, i look forward to future versions!!
Now this here is a suggestion, is there a chance to utilize the zombies walking animations instead of their running animations, looks like the zombies are doing the electric shuffle or somefin.
Again as always really good mod, the slower pacing gives the players movement, shots, and damage all have weight now, when the speed is normal knock back effects like stagger and such feel less intense, like you can shrug off being punch by a tank and just get up. Things feel like they have an impact which i think is awesome.
(part 2)
there's the addon "admin system" with the appropriate "admin menu". there is a command under "survivors/fun commands/ speed player/ slow speed" upon doing so this allows the player to move at a similar speed as the bots, this allows the player to anticipate the specials that are already advancing towards the player. Slowing the player down will give them an extra second to find the attacking special.
(part 1)
still really dig this mod haven't disabled it yet