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Increasing the dodge just makes it more RNG to kill the enemies, even with accuracy buffs and trinkets, and I mean this because i use alot of mods with some very strong features and yet its still problematic. My suggestion would be to make the enemies more punishable and reduce their dodge, if you want to make them harder to kill it would be more efficient to give PROT and higher resistances like agaisnt blight for example or just add other mechanics that aren't too breaking,like how alot of the courtyard enemies can give and get guard. We all know bleed is effective in the courtyard so it wouldn't hurt to make them like that.
Turning most curios into long term challenge makes it doubly harder to boot, and I love the way you make most creatures powerful./
My main gripe is that they are too powerful, especially in the higher level... and especially courtesan.
Having an ability to give your entire team another action is simply cruel, and makes your gaming experience go from ok challenging to full blown sadism. I am ok with most of the highly powerful stats, i am, but THAT is unacceptable.
It reminds me of mot from SMT3Nocturne with mot with beast eye, you know they will spam it.