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After that I deactivated every other mod except this one and the problem is still there. It is not longer a minute per day but still 10-15 seconds per day. But my test is singleplayer, that could speed thinks up. Also in this situation there are about 30 mods missing, so that could have caused additional problems.
I am going to give it a try.
About mod compatibility, this would be (as far as I know) compatible with all mods that do use the default tech costs (I just checked ESC and it mostly uses the default values with only a few additional constants for specific techs). Compatibility for mods that do not use these defaut values could simply be added by redefining their constants (if that is possible, and hoping they defined tiers and used variables properly)