Portal 2

Portal 2

157 ratings
Spare Chambers 1 of 3
   
Award
Favorite
Favorited
Unfavorite

Subscribe to download
Spare Chambers 1 of 3

In 1 collection by SevenSilhouette
Spare Chambers
3 items
Description
Three test chambers that I never liked enough to release on their own for various reasons, thrown together in a convienent ''Map pack''.

Difficulty varies.
10 Comments
SevenSilhouette  [author] Jan 19, 2024 @ 12:51am 
Oh man, I made this years ago and am unsure what the answer is.
I have a vague memory of flying though 4 portals to create the perfect momentum to land on the bridge, it was about making sure you don't over shoot or undershoot...
DrunkDriver10 Jan 18, 2024 @ 2:53am 
I've got zero clue how you're supposed to do the final chamber without using the glitched jump pad. The one that isn't glitched is super inconsistent as well, which makes it extraordinarily hard to troubleshoot. Even using 4 portals to get as much momentum as possible, we were unable to find an exit location that would land us on the bridge.
ILoveTea May 27, 2023 @ 11:01am 
In the last room, we found a bug (or not a bug) with a jump pad that launches you in the direction you are going. This way you can reach the exit

Google translated
nock Oct 22, 2018 @ 7:29am 
I have no idea what I was meant to do in that last room :(

Blind Run: https://youtu.be/K6al3z6MRB8
SevenSilhouette  [author] Sep 6, 2018 @ 2:59pm 
Wow thank you. This is a very old map, I'm not even sure I remember what it consists of. I'm glad you enjoyed it. There's two more to follow this if youre interested. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=190392215
VxVp Sep 6, 2018 @ 12:50pm 
the hoopy hoopy things are a bit weird, nice map overall
SevenSilhouette  [author] Dec 5, 2016 @ 3:33pm 
Thank you for playing and taking the time to type out feedback, youre awesome.

Indeed that is the case. It would be nice if Valve had made things like that more consistant. I also found it to work if you jumped directly into the center of the jump pad - while always looking at the portal youre heading toward, yet another weird physics variable.
a Dec 5, 2016 @ 11:35am 
A friend and I used a cheesy mechanic to complete the last room.

The originally intended 4-portals-momentum-thingy didn't work properly due to the jump pads not being consistent in where they throw you, but the idea is nice.

The cheese (SPOILER):
Approach the jump pads diagonally. That way they throw you off the mark and at an angle. It's fiddly, but it's still less frustrating than putting up with the jump pads' inconsistencies.
SevenSilhouette  [author] Jun 14, 2016 @ 4:20pm 
I'm unable to go in and check this map because I lost my old harddrive, but if I remember correctly it's the one really big room with a bridge-thing. If that is this the case a good tip with out spoiling it would be: You both must travel through all 4 of your portals using momentum!

If that wasn't helpful at all I will post the solution later on by playing it with my firend when he is available.
lagotus Jun 14, 2016 @ 12:13pm 
The first two rooms were tough and we managed them, but after two hours we cant't figure out room 3.
Any tipps?