Crusader Kings II

Crusader Kings II

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Better Forts
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30.168 KB
2018 年 12 月 24 日 下午 8:55
2018 年 12 月 27 日 上午 2:27
3 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Better Forts

描述
Ever feel like there is no reason to use forts? Besides fighting pagans and nomads, the original forts have next to no use in game.
Well no more! These new state of the art forts now come with the ability to generate peity, prestige, and even wealth! Not to mention the fact that they can actually house enough men now for it to be considered a real garrison, and maybe even keep some of those pesky raiders away from your sweet loot!

This mod will be fully compatible with any mod so long as they do not change forts.

NOT Ironman compatible, IS savegame compatible

Forts not Consumed is a submod that makes it so forts are no longer destroyed when building a new holding.

Please remember to rate, and leave feedback! Everything is appreciated!

Feel free to check out my Workshop for other cool mods!






热门讨论 查看全部(1)
4
2019 年 8 月 22 日 上午 11:11
Buildings.
FieryLoveBunny
90 条留言
Pledra 2024 年 8 月 6 日 上午 11:27 
can the AI use this too?
Jef 2023 年 3 月 5 日 上午 5:48 
Is it possible to somehow make this mod compatible with Flogi's Buildings & Technology?
darkstardereroberer 2022 年 2 月 10 日 上午 8:11 
compatible with elder kings?
Riekopo 2021 年 12 月 18 日 下午 8:50 
Does need updated?
Gallium 2021 年 3 月 2 日 上午 9:45 
Amazing work!!!
Romanos 2021 年 1 月 22 日 上午 3:23 
Neat.:steamthumbsup:
Bigmachingon 2020 年 3 月 27 日 下午 5:24 
Please post a link for external download
White Reaper 2552 2020 年 2 月 9 日 下午 7:46 
What DLC do i need?
cfh1985 2020 年 2 月 2 日 上午 11:26 
"Dannyboi12233 [author] 15 Nov, 2019 @ 3:01pm
@ChingPowWingWow Yes sadly, this is a hardcoded feature that I have not found a way to circumvent."
you could run a yearly maintenance event, if fort buildings are present add a flag for each building to the province, the same yearly event could place buildings if the flag is present but not the building
of elrick 2019 年 12 月 22 日 上午 12:00 
@Dannyboi12233 Oi, I was just wondering if it would be possible to add disease resistance to the fort clinic? Something very weak however like 1% res or 0.50. Also, perhaps an upgrade to the toll road to upgrade it from a toll road to a small fort market?