武装突袭3

武装突袭3

44 个评价
Jingle Balls (SP/COOP 12)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
发表于
更新日期
1.987 MB
2018 年 12 月 23 日 上午 9:49
2018 年 12 月 25 日 上午 7:40
3 项改动说明 ( 查看 )

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Jingle Balls (SP/COOP 12)

描述
Name's Gastovski. James Gastovski. Your leader has asked me to assist your cell in executing a little... well.. hit-and-run on a nearby artillery outpost. I was happy to oblige, him and me go back a long way.

There is a truck that this guy Pavel has parked near the gas station. It contains the explosives. I have brought the detonation triggers. We go there, take the truck, and then blow the artillery sky-high. Piece of cake.

Features:
- Dedicated server tested
- SP compatible - less enemies and only three AI in your team
- ACE compatible but not required
- No respawn except side
- Zeus, Spectators and headless client support
- Let them jingle all the way!
31 条留言
marco.toppy 9 月 25 日 上午 10:35 
I dont use LAMBS AI mods. Only i used basic mods and sound. But sometimes you have to know how to lose. :steamthumbsup:
Alwarren  [作者] 9 月 25 日 上午 6:44 
The mission is not impossible But depending on what mots you use, that might make it more difficult. If you are using LAMBS AI, try without it.
marco.toppy 9 月 24 日 下午 8:13 
Thanks for all. :steamsad: But other your mission are good for me !
Alwarren  [作者] 9 月 24 日 上午 2:15 
> How do you design this mission impossible ?
I practice.
marco.toppy 9 月 23 日 下午 4:24 
Impossible go near to the enemy artillery because 2 tanks fire inmediatly to me and i was deade aprox. 30 time for to try it and i was fire to tanks but they are undestroyble and when i can has the time of fire them after that i fire them they fire me before the AT missil impact them. How do you design this mission impossible ? I cant understand it ! :steamfacepalm:
CZERNOBYL10[PL] 2020 年 4 月 25 日 下午 1:09 
Świetna misja jak zwykle, ciekawa i ciężka walka z przeciwnikiem. Mogę polecić misję z czystym sumieniem. Dla mnie 10/10. Dodatkowo świetna mapa :NATO:
Alwarren  [作者] 2019 年 1 月 29 日 上午 11:35 
We played this mission several time and it always works. I guess it might be a problem with single player, which I rarely test. So you say the "Find the truck (again)" task didn't tick?
Zigazaga 2019 年 1 月 29 日 上午 3:58 
Doesn't end. Finding the truck stays as an unfinished and impossible to finish mission - I'm back at the petrol station, sitting in the same truck which I found (again) and the mission still stays uncompleted. Done everything else. And going to the hideout doesn't end the mission either. Otherwise it's a good mission but why not script the ending properly?
varus 2019 年 1 月 19 日 上午 10:16 
No, I didnt lose anyone and I've tested it twice.
Alwarren  [作者] 2019 年 1 月 19 日 上午 5:03 
Hmmm... Did you lose anyone? If so, did you clear your command bar?
Other than that... Admittedly I rarely test in single player, but the ending condition should be generic enough, and I definitely make the distinction between playableUnits and switchableUnits :|