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Regarding the idea of limited weaponry, you haven't set up any measures to control the player's initial load out here. This gets especially easy with something like hammer with death & taxes, which I would imagine could be quite common. To prevent this, you could rename the filename into lv0_1.nc (level's title can stay the same) which would, because of the innate scripting linked to file names, make it so that the player would have no weapons and then at the start of the level you could provide a revolver.
This is one of those few times where a follow-up level after this one would have felt approriate IMO. This would work well as a setup level that sets the scene, so to speak, and as a warmup for the player. This is what I did in "Heads On Prices" with the "Silent As A Candle" section.