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This mission doesn't contain any scripts or functions which edit damage output, so it could be due to the fact that weapons/ammunition from different mods have inconsistent damage models, or possibly that the AI in question killed you with a headshot.
I think this version has a respawn script, which should work when you die when starting it via Scenarios. Otherwise if you just run this mission via a LAN server, you should be able to respawn normally like in other multiplayer missions.
@lord-yo
The loot isn't spawned dynamically on the ground (this caused FPS issues and wouldn't delete properly), but ever map has several types of crates/containers which contain random loot depending on the container type, just like in Escape from Tarkov.