Stellaris

Stellaris

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FutureCorp
   
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8.398 KB
2018 年 12 月 11 日 上午 11:35
2019 年 1 月 1 日 上午 9:37
8 项改动说明 ( 查看 )
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FutureCorp

描述
FutureCorp adds a civic, Future Corp, which is a tech-focused MegaCorp.

With the FutureCorp civic, your Executives and Managers produce a small amount of physics, society, and engineering research, and your Researchers produce 1 Trade Value each.

Not play-tested at all for balance, so please leave feedback :D

kudos to @Thaumatarge and @RogueServitor for helping with some coding issues

PLANNED:
- Balance
- Figure out how to add Trade Value to Researchers without overwriting a vanilla file :(
19 条留言
Trojan Norse 2024 年 6 月 23 日 下午 6:01 
Unfortunately this mod now has a game breaking bug deprioritising certain specialist jobs.
Skill Less 2019 年 10 月 26 日 下午 1:01 
the managers and executives no longer provide research production.. whould be cool to see an update for 2.5 :)
kjumper 2019 年 9 月 21 日 上午 7:19 
Got to say, I do love the flavor text you added for the start, with the tongue-in-cheek references to Apple, Amazon, and Google.
kjumper 2019 年 9 月 21 日 上午 6:50 
Don't know if you're still updating this, but it looks like that Executives and Managers no longer add a small trickle of science. At least, I think that's the case. I've disabled the mods that would most obviously cause a potential conflict with the jobs. If you could take a look at the mod, it would be greatly appreciated. I really liked this civic.
ITz Ghosty 2019 年 8 月 16 日 上午 11:42 
Does this still work with 2.3.3 with out breaking the game?
madpluck  [作者] 2019 年 1 月 1 日 上午 9:35 
Oh whoops. I didn't see in the patch notes that pop jobs got updated. I'll just replace the vanilla file. I hate that I couldn't figure out another way to do it because I hate to use vanilla files.
kjumper 2019 年 1 月 1 日 上午 8:09 
This was a very fun little mod, and I think it was quite flavorful as well, without being too overpowered. However, I think it must overwrite the jobs files, as through process of elimination, I narrowed it down to this mod that seems to be reverting metallurgist output to 2 alloys per 6 minerals rather than 3 alloys per 6 minerals (per the update), which is clearly unintended behavior.
madpluck  [作者] 2018 年 12 月 31 日 上午 8:26 
Sure @megamen212! Uploading now.
megamen212 2018 年 12 月 28 日 上午 10:18 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=1nSS9oUiKsgPYc1kEewaZSpwYPOAoI5zr
madpluck  [作者] 2018 年 12 月 15 日 下午 4:05 
Updated to include a random_name list for non-player empires - should prevent a potential crash (though no one reported one from it), according to the wiki.
Updated to generate a game-start middle paragraph unique to this government type.