安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










In the end I had to enable yesmen to get them to capitulate.
With the new update comes a decent upset to the impact of war on the galaxy. I have changed a few things accordingly, but I'm trying to stay away from massive changes.
Changes from this update:
-Increased war exhaustion to 2%, wars in this update should be a tad faster and with the usual case that you are fighting with or against federations, a higher war exhaustion rate is needed so that pure numbers doesn't beat out strength.
-Truces are back to vanilla 10 years. This is because of the new militaristic federations. I noticed the AI tends to consider a federation a get-out-of-dying-free card and will drag its members into lots of wars. They will do this even if their economy is suffering and they can barely keep up with the war.
-Increased max border friction a bit. This is because its so easy to just send an envoy now if you really care that much about their opinion.
-Starbases are worth their default occupation value again
I changed some of the effects to reflect the rebalance made by Absorbing Woodpecker, many thanks for making that an option! Certain things I left alone, but other changes I do agree with.
Force Desparity, the most rage-inducing effect since war exhaustion, has been nerfed in this mod update. Now they should not receive any buff at all, where previously they could act with up to 200% power, which is madness.
Enjoy!