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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2112961959
Thank you for your support.
Defenders don't seem to receive any war exhaustion from losing armies. While I agree it should be much higher for attackers than defenders, they should still recieve some.
Now occupation is balanced between the demands of the player and the AI. The AI will now be more accepting when it is clear they are getting smacked down hard. Systems, Planets, Starbases and Population all count more towards occupation and increase the WE accordingly.
The main difference now is the emphasis on the diplomatic acceptance value. Now with the new changes the AI will be realistic that they are losing and be more welcoming to accepting of surrender.
I also felt points made on the behalf of players on the defensive side of war were valid. To help players who are attempting to defend against attacks, destroying AI fleets and troops will now count 2.5 and 1.25 times more accordingly, it will still take a long time to wear the attacker out entirely. To really defend yourself, you will need to get active and attack and occupy territory of the enemy to make them realise you aren't a soft target.