Divinity: Original Sin 2

Divinity: Original Sin 2

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Follower and Henchman Status - Definitive Edition
   
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Type: Add-on
Game Mode: GM
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934.787 KB
2018 年 12 月 7 日 下午 1:53
2018 年 12 月 26 日 上午 6:13
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Follower and Henchman Status - Definitive Edition

在 Heinz234 的 1 个合集中
Heinz234's GM Add-ons for Definitive Edition
21 件物品
描述
Basically all credits for this go to Elvasat for teaching me how to do this.

This AddOn for GM Mode is a vast improvement over my Followers Addon.
It adds 17 new statusses to GM Mode.

*Followers*
Following 1, 2, 3 and 4, and Followed 1, 2, 3 and 4.
Allowing the GM to have any creature follow any player or other creature by giving them the matching statusses.

*Henchmen*
Henchman 1,2,3 and 4, and Boss1,2,3 and 4.
Henchmen will be attached to and can be controlled by the player they are attached to much like summoned Incarnates. Henchmen do not interfere with summoning and a player can have as many Henchmen as you like.

"Follow Stop"
To stop a NPC from following or to remove a Henchman from a player.

Henchmen won't break players stealth but NPCs set as Follower will do so.. If you want followers that do not break player stealth use my "followers AddOn" found here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1584549052

Do not have two NPCs follow eachother. (NPC1 follows NPC2 while NPC2 follows NPC1).

Following and Henchman status does not always immediatly activate. You may have to move the Follower or Henchmen a little bit for the status to activate.

To stop a NPC from following or to remove a Henchman from a player you need to first remove their following/henchman status and then apply the "Follow Stop" status. You may have to move the NPC a little for the status to take effect.

20 条留言
Heinz234  [作者] 2019 年 8 月 3 日 下午 11:59 
Follow (x) will follow followed (x). Henchman (x) will be attached (much like a summon) to Boss (x).
Smirnoffico 2019 年 8 月 3 日 下午 2:46 
Got it to work!
Can you explain what is the difference between Follow and Followed? Also, I've found 'boss' status, what is it?
Heinz234  [作者] 2019 年 8 月 3 日 上午 11:10 
They indeed should.
Smirnoffico 2019 年 8 月 3 日 上午 10:33 
Extra statuses should just appear in 'set status' menu or am I missing any steps?
Heinz234  [作者] 2019 年 8 月 3 日 上午 10:29 
I have no idea. A mod conflict perhaps? This one works fine for me (just tested)
Smirnoffico 2019 年 8 月 3 日 上午 9:49 
For some reasons new statuses don't appear in GM mode. Mod is active, DE version. What can be the isuue?
Morthwyl 2019 年 7 月 8 日 下午 2:32 
For some reason giving npc's following status prevents them from entering combat.
Cyclo Hexanol 2019 年 5 月 3 日 下午 7:10 
After making them a henchman I no longer have the 'follow party' option for them.
Heinz234  [作者] 2019 年 5 月 3 日 下午 2:16 
No idea @Cyclo Hexanol Best option probably is to set "follow party" manually (again) on the henchman.
Cyclo Hexanol 2019 年 5 月 3 日 下午 1:07 
Is it normal that setting an NPC as a henchman makes it so they no longer follow the party from one map to another?