安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- If multiple lines use the same set of tracks, adding invisible waggons of the same speed to every train would avoid permanent stop and go behaviour
- More importantly; if you have a freight line that is slightly too long for it to work with up-to-date trains, you could reduce transport costs by adding a waggon like this, and thereby use the route with more powerful locomotives and more modern waggons.
-> difference to track speeds is that they don't influence the transport/travel costs, which are calculated using train speed (and low speed tracks still cause random breaking/stopping bugs)
Also some trains and wagons are too fast and I want to slow down like have the iron ore train move only at 80 km/h when it is fully loaded and 100km/h for average heavy freight. Also trains break as if they always have an emergency. In real life trains break more smoothly. Is there a way to make a powered car that is heavy but powers itself and has really really bad breaks to simulate reality a littble bit better?
Thx. This mod already helps me with super heavy freight trains.
by the way gr8 idea