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For now I am busy fixing the banners and flags of some clans in the mod and after will resume to the building entries, which I will again fix some bugs (there are MANY in the buildings, like effects downright cause an underflow in the endgame or some just straight up not work) so my routine is like I have to fix the building first before creating an encyclopedia entry for them so that it won't bother me to change later.
For now I made a "Beta" folder in the google drive which I update to the latest experimental version if you want to play with the latest fix.
Kind of a weird request, but would you happen to know how to make an option to increase the time it takes to research tech? I feel like that's literally the one tiny gripe I have with the mod is how I can get to the end of both trees with 20 years to spare. Someone made one once it seems but I'm unable to get it to work and it seems like it's not supported anymore
In the future I may divide the files by 100mb-ish for those with unstable/slow internet, but only when I finish with the project and uploaded it here in steam workshop.
Good news is I am currently updating this mod together with a built-in encyclopedia. It's still a work in progress but I have created entries for units and navies already (buildings, tech, and others still ongoing). But I have already merged both Old and New factions into one mod + fixed the trade panel resources not working on the base mod.
You can check it out here MoSS with Encyclopedia [www.twcenter.net].
Currently I am also fixing, or more like creating from scratch the broken sashimonos you mentioned, which is quite a lot