Space Engineers

Space Engineers

55 个评价
ModCubeBlocks Battery
   
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Type: Mod
Mod category: Block
标签: NoScripts
文件大小
发表于
更新日期
3.214 MB
2018 年 11 月 27 日 下午 4:03
2024 年 5 月 10 日 下午 12:39
5 项改动说明 ( 查看 )

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ModCubeBlocks Battery

描述
Battery
*************************

=====
Large
=====
Battery x2
- 6 MWH storage capacity
- 24 MW maximum input/output
- PCU 50

Battery x4
- 12 MWH storage capacity
- 48 MW maximum input/output
- PCU 100

Battery x8
- 24 MWH storage capacity
- 96 MW maximum input/output
- PCU 200

Battery x16
- 48 MWH storage capacity
- 192 MW maximum input/output
- PCU 400

=====
Small
=====
Battery x2
- 2.16 MWH storage capacity
- 8.64 MW maximum input/output
- PCU 30

Battery x4
- 4.32 MWH storage capacity
- 17.38 MW maximum input/output
- PCU 60

Battery x8
- 8.64 MWH storage capacity
- 34.56 MW maximum input/output
- PCU 120

Battery x16
- 17.28 MWH storage capacity
- 69.12 MW maximum input/output
- PCU 240

=====
Small Battery
=====
ModCubeBlockSmallBatterySmallx2
***********************************************
MaxPowerOutput 0,4
RequiredPowerInput 0,4
MaxStoredPower 0,1
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx4
***********************************************
MaxPowerOutput 0,8
RequiredPowerInput 0,8
MaxStoredPower 0,2
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx8
***********************************************
MaxPowerOutput 1,6
RequiredPowerInput 1,6
MaxStoredPower 0,4
InitialStoredPowerRatio 0,05

ModCubeBlockSmallBatterySmallx16
***********************************************
MaxPowerOutput 3,2
RequiredPowerInput 3,2
MaxStoredPower 0,8
InitialStoredPowerRatio 0,05



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22 条留言
Willy  [作者] 2024 年 5 月 11 日 下午 1:13 
fix
Willy  [作者] 2022 年 2 月 28 日 上午 11:47 
Да посмотрел, там уменьшили количество энергоячеек
♂𝓒𝓤𝓜♂🖤фетка 2022 年 2 月 28 日 上午 8:04 
Просто освежить мод,мб поправить под текущую версию игры и т.д
Willy  [作者] 2022 年 2 月 28 日 上午 3:37 
Там что-то поменялось ?
♂𝓒𝓤𝓜♂🖤фетка 2022 年 2 月 28 日 上午 3:08 
Будут ли обновление модов?
Hunter 2021 年 3 月 25 日 上午 6:16 
MOD_ERROR: ModCubeBlocks Battery, in file: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Data\ModCubeBlocksBattery_BlueprintClasses.sbc
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Textures\GUI\Icons\buttons\large_block_highlight.dds
MOD_ERROR: ModCubeBlocks Battery, in file: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Data\ModCubeBlocksBattery_BlueprintClasses.sbc
Resource not found, setting to null. Resource path: D:\SteamLibrary\steamapps\workshop\content\244850\1576478004\Textures\GUI\Icons\buttons\small_block_highlight.dds
Fat Rooster 2020 年 11 月 5 日 下午 12:48 
Quick question, why the escalating PCU cost? A larger battery shouldn't take more server resources, and isn't the whole point to allow larger craft for the same server load?
Kam Solastor 2020 年 7 月 13 日 下午 2:56 
Would you consider making a patch for this so that when you grind the batteries down, you get power cells back instead of scrap metal? I understand Keen's idea to combat 'unlimited powah!' with grinding and rebuilding batteries, but I don't have to worry about other people doing that on my single player game, and I don't do it myself, so I do find it quite annoying to lose so many components when I just want to move a battery over a few blocks
Merc 2019 年 4 月 1 日 下午 5:20 
1/2
Sorry i havn't replied sooner, life comes at you sideways sometimes, yknow? but yeah, as i understand it the pcu of a block is determined by how much computing power the game needs for the block, not how many components go into its construction.

At current you have the pcu cost doubling per the power storage / output of the block doubling, but in reality its still running the same script, just plugging in different values. the flaw i see with this: is say you build
[1] you build (2)x 6Mw batteries and have 2 battery scripts running for 100 PCU
[2} you build (1) 12Mw battery and have 1 script running, for 100 PCU
Merc 2019 年 4 月 1 日 下午 5:20 
2/2
so for option 1 the computer is doing twice the work on the backend to accomplish the same thing

to conclude, i think the pcu of each should be kept more or less the same , the increased cost investment in terms of resources for each tiered upgrade should be all the balancing you need between teirs sense the computer doesn't have to work any harder for a 6MW than it does for a 48MW

i hope i've explained my thought process clearly, and mean no offence in offering my insight.