Left 4 Dead 2

Left 4 Dead 2

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Final escape
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Survivors: Coach, Ellis, Nick, Rochelle
Game Content: Campaigns
Game Modes: Co-op
文件大小
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154.447 MB
2018 年 11 月 23 日 上午 1:58
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Final escape

描述
Brand new 4 map campaign. As I promise when relised Getting out campaign that I will make one more, if the comments are mostly positive. I now that community or what left of it need new map so we can continue playing this beautiful game.
Concept of the campaign was that I want to include all 3 possible finales on 1 campaign.
So 1 map is standard (safe room to safe room with few crescendo on the way there). Map 2 got at the end standard finale (horde,tank,horde,tank and escape vehicle) and no crescendo events, on the way to that finale (be careful in the middle of this finale and prepare to fire howlitzer when handle start to glow . Map 3 got at the end Gauntlet (running) finale and escape vehicle and no crescendo events, on the way to that finale. Map 4 is scavenge finale (12 cans) with outro camera and funny escape scene there. (at end scene all survivors will have conversation even dead one (if there is one). Not a mistake, it was make like that intentional so it?s more funny.).
Map is complete, tested, playable and quite possible final version. Campaign got custom music.
There is secret room on one of the map (laser,bile??), you just have to find it.
Please turn on instructor messages when you playing this campaign 1st time.
Resources on maps are plenty, but map is still very hard. None of 3 finales are easy so if you play on your normal difficulty level expect to restart quite few times. There are spawn rooms on every chapter.
Please turn of consistency in console on local server (sv_consistency 0), so other players can join.
For now it's only campaign, no versus or survival.
Special thanks to my good friend Ramm.asmiette who dedicated his time and did custom poster and some additional stuff for this map.
Thanks to my friends who tested this campaign many times.
P.S.
If you liked this campaign or any other put few kindly sentences in comment, if you didn?t liked it just delete it from hard disk and play something else. Because being a prick in comments section doesn't do anything good and puts mappers away from this game. Mappers don't want to spend 6 months of their life to give us good maps to play and then read silly comments.
Beholder69.
140 条留言
章鱼bro 8 月 20 日 上午 5:59 
:steamthumbsdown:
MasterX70 8 月 13 日 下午 11:04 
Who hurt you?
Aaron 7 月 27 日 下午 11:12 
我觉得在出坦克的时候不应该同时出尸潮与特感,难度这么高了为什么补给不给多点,6.5分
Hunter Jumpscare 7 月 17 日 下午 7:46 
I dont think having two tanks spawn at once during a scavenge finale with hordes still being able to spawn on top of that was a very good idea
Hunter Jumpscare 7 月 17 日 下午 7:16 
Map needs more supplies
Bandit 7 月 5 日 上午 11:16 
어둡고 안보이거 뇌절이 심함 인디게임 특유의 난이도조절 미숙이 보임
특히 피날레가 좀 허술함
DemBo 4 月 15 日 上午 8:56 
遊戲玩家 2 月 26 日 下午 5:27 
I don't understand why a boat and bridge that didn't exist in the previous level suddenly appear in the next level, and the gate that was blown open in the previous level is automatically restored in the next level. Another thing that confuses me is how a container can enter a room in the sewer without a sufficiently large entrance. I once thought that someone might have disassembled the container, moved it inside, and then reassembled it. However, after much consideration, I still believe that the scene design of this map lacks logical consistency.
遊戲玩家 2 月 26 日 下午 5:27 
我唔明點解上一關唔存在嘅船同橋,到下一關就有,及上一關炸開嘅閘門,到下一關就自動復原。接下嚟再令我感到困惑嘅事,係一架貨櫃貨櫃居然能夠喺冇一個足夠大小門口嘅情況下,成功進入咗下水道嘅一處房間裏面。我曾經有諗過會唔會係有人將貨櫃分拆後,搬到去裏面,然後重新組裝,但我諗嚟諗去都係覺得呢張地圖嘅場景設計係欠缺邏輯性。
Crazy⚡️Horse 2 月 10 日 下午 1:59 
one of the worst mod maps i've ever played :steamthumbsdown: