武装突袭3

武装突袭3

36 个评价
Combat Den: Takistan
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
标签: Tag Review
文件大小
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更新日期
3.766 MB
2018 年 11 月 17 日 下午 6:17
2020 年 10 月 28 日 下午 6:36
59 项改动说明 ( 查看 )

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Combat Den: Takistan

在 quade 的 1 个合集中
Combat Den
27 件物品
描述
Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

How can I play?
It's simple. A randomized mission will be selected complete with a briefing. Just play.

Features
  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server.
  • Zeus support.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support. See Combat Den Steam collection for full list.
  • Optional ACE support.
  • Optional factions from RHS, CUP, 3CB, and more. See the Wiki[github.com] for a complete list.
  • Optional Global Mobilization support.
  • Optional IFA3 support.
  • Optional ACRE and TFR radios.

Documentation
Please visit the Wiki[github.com] for more information regarding features and game play. If you have questions, this is a good place to start.

Bugs
If you find a bug, please report it! You can do this by opening an issue[github.com], or posting on this workshop page.

GitHub
The source code for this mission is available on GitHub[github.com]. Feature requests and contributions are welcome.

License
You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary[github.com] section of the wiki for a brief description of what is and is not permitted.
34 条留言
quade  [作者] 2021 年 3 月 10 日 下午 8:00 
@randracers Thanks for playing. You can switch to the hostage player to move him out of enclosures in single player. I think its the U key by default.
randracres 2021 年 3 月 10 日 下午 5:13 
I have been using this mission for single play and it is great. Endlessly replayable, balanced yet challenging. Nice work! The only 'bug' I have noticed is the hostage mission; the freed hostage joins my team but will not leave the base/enclosure. Seems stuck or trapped. Cheers!!
RunningInThe90s 2020 年 11 月 29 日 下午 12:48 
Why cant i get my arsenal to work in combat den?
Thirith 2020 年 3 月 9 日 下午 10:23 
Great, thank you. I'll look into these.
quade  [作者] 2020 年 3 月 9 日 下午 3:17 
@Thirith there are a few options.

* login into the server as admin, change the settings by hand from the Configure Addons button before the mission starts.

* create a Arma 3\userconfig\cba_settings.sqf file with the settings defined, this will be loaded on server start but requires the -filePatching argument

* create a pbo file with cba_settings.sqf and add it to the CBA addons directory, this does not require -filePatching.
[/list]

For complete details see the CBA wiki here: https://github.com/CBATeam/CBA_A3/wiki/CBA-Settings-System#server-settings

Keep in mind CBA is just a framework used by mods for various things including the above settings system. For example, ACE uses the above settings framework for it's settings as well.
Thirith 2020 年 3 月 9 日 下午 2:27 
Thanks. This may be a stupid question, but how do you do that when using a dedicated server?
quade  [作者] 2020 年 3 月 9 日 上午 5:53 
@Thirth One more thing -- make sure when you're changing Combat Den settings in MP, that you are doing this on the server, and are making the changes under the "Server" tab in CBA Settings.
quade  [作者] 2020 年 3 月 9 日 上午 4:46 
@Thirth for respawn you have a fixed number of respawn tickets for the group. Once the ticket count is 0 you cannot respawn. You can configure respawn tickets in the CBA settings under Combat Den - see the doc link above and look for the settings subsection.

One thing that might make this less confusing is having respawn count displayed somewhere on the screen like Apex. I'll have to look into this.
Thirith 2020 年 3 月 8 日 上午 5:40 
We played a mission yesterday and really enjoyed it. One thing I'm not entirely clear about, though: how does respawn work? Are there just two lives per mission, a bit like a GTA Online mission? Can this be reset somewhere?
Brein 2019 年 2 月 8 日 上午 2:24 
It works like a charm! Thanks for the quick fix!