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Even if you export with dxt5, sometimes photoshop hangs up and doesn't actually export the alpha channel. in those cases you need to either reimport the vtf and swap the channels and export, or delete the vtf, reboot hammer, and export fresh.
it just leaves the l4d1 infected with a pink like tint (like covered in gum)
even with $disablevariation i dont see much of a change since in common_infected_shared
the $disablevariation is there and its turned on but leaves the infec being fully white (when not removing some string materials)
im trying to give ci coloring system to some of the textures of l4d1 infected
but it doesnt really seem to work because i might not have made it accurate or something else
the point is that im trying to make the infected shader work on l4d1 infected so i can add ellipsoid wounds to it, but the shader works on l4d2 infected (cuz of the ci_texture)
its more of an sfm thing but nontheless im still strugling to work it properly and i need help
It can be "ported" by the devs of gmod.