Divinity: Original Sin 2

Divinity: Original Sin 2

53 个评价
Nelymn : GM - NPC Pack
   
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Type: Add-on
Game Mode: GM
文件大小
发表于
15.302 MB
2018 年 11 月 16 日 上午 6:04
1 项改动说明 ( 查看 )

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Nelymn : GM - NPC Pack

描述
This mod contains a MAP with a lot of NPC !

You will find :

Some animals/creatures with different sizes (small, medium, big, enormous !) standing or wandering on the MAP.

Animals/Creatures with a BOSS interface.

For more diversity on your RP, you will find all races with different interface :

- BOSS type, wandering or not.
- With civil clothing (By selecting the character sheet, like dressing but with more diversity.)
- With the possibility of seeing gears on it, like a player.

Notes :

Some colors have been add for the NPC : Skin color, hairs...
The NPC icon represents a neutral shadow face for each race.
In this mod, NPC do not have magic or physical armor without gear.

Have a great adventure and make your dices roll !
15 条留言
Lukes_San 1 月 9 日 上午 11:48 
What is the map name?
Epyon (AnimeToxic) 2020 年 8 月 10 日 下午 1:50 
hello where is the classic verison of this :)?
Smirnoffico 2019 年 8 月 24 日 下午 1:07 
What is a 'boss interface'? How do i open it and what are the options there?
Restless 2019 年 7 月 15 日 上午 1:35 
You have to go to your campaign settings, press the cog, go to the addon tab and enable the mod there (forgot the name but it's easy to see and should be at the bottom).
Add a new scene and use the GM-pnj preset.
ProfessorBAG 2019 年 2 月 5 日 上午 12:24 
What is the mod and map name actually called in game?
Radahn 2018 年 11 月 22 日 上午 11:53 
Half assed mod
sgtmarple 2018 年 11 月 21 日 上午 2:49 
Have my baby please !
Headbanger 2018 年 11 月 19 日 上午 8:22 
Wow this is insanely cool. Keep up this good work. :)
Tiqon 2018 年 11 月 18 日 上午 9:21 
They have proberbly set a limit to what to add to GM mode as the more stuff you cram into the game the longer it takes for the game to load. I have heard people talk about loading times of up to half an hour when using tons of mods and maps... So for user experience I belive they have set limites to the content, aware that people will make mods with the stuff themselves.
gogots 2018 年 11 月 17 日 下午 11:50 
Un mod très sympatique. J'ai tout de même un bémole, il aurait était bien plus pratique de renomer les créature suivant leur carectérisque, car on ne sait pas différencier pnj qui semble similaire.
Ex: Humain boss érant, Naine fixe,...
Merci dans tout les cas pour le partage.