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The Agripinnaa is a starter weapon, the bolter requires magnetic tier + the unlock from shens.(It think..maybe just magnetic tier..whatever you need to get basegame magnetic)
the grandes are starter weapons too.
The upgrades are, by default, set up to use the base game upgrades instead of them being separate drops. Right now, if you change that, they still use the same stats as the base game, but you could change the config to use different stats if you wanted to, but in that case they need to be separate drops.
As for the weapons, it depends on what you want, I believe the easiest would be to set it up as a skin. You'd have to look into iridars and robojumpers mods for that if I'm not mistaken. Both are also on the discord if necessary.
If you want to make new weapons, you can copy what the basegame does. Maybe check how Σ3245 does it. My Mod isn't a good example I would say. I am aiming for more of a Total conversion (in some distant, distant future :D). That adds quite a bit of complexity for the upgrades.
In any case, if you haven't modded before, start with just setting things up.
Getting Modbuddy up and running is a challenge all in itself lol.
Then on getting a UPK set up with the models. You might need to check with Gamebreaker there, I dunno. (also on the discord)
The coding part can come in last.