Invisible, Inc.

Invisible, Inc.

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Improved Shade
   
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2.327 KB
2018 年 11 月 11 日 上午 9:10
2019 年 4 月 28 日 上午 6:57
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Improved Shade

描述
In the vanilla game, Shade reduces guard vision range by 3 tiles. As guards are quite unlikely to often face towards the other end of a sufficiently long room, this is almost never useful or worth using a slot on. This mod tweaks the program to slightly reduce vision ARC, instead (i.e. their main 'watched' vision cone will be narrower). Peripheral vision and vision range are unchanged. Cooldown has been increased from 2 to 3 turns to balance out the increase in usefulness. If you think it's now too OP, let me know and I will balance it further.

In addition to creating more tiles that are merely noticed instead of watched, this version of Shade creates some rather dramatic blind spots... see if you can discover them for yourself, and remember the tooltip for tile status is sometimes misleading...

Requires Sim Constructor.
4 条留言
Hekateras  [作者] 2019 年 4 月 28 日 上午 6:59 
Fixed.
Hekateras  [作者] 2019 年 4 月 27 日 上午 3:05 
H to101m,
Next time you experience the crash, please send your log file (you can do it as a link or upload it on the Discord server) directly afterwards, before restarting the game. There's really nothing I can tell you without the log file, unfortunately!
If you're on PC, the log file can be found under Documents/Klei/Invisible Inc/Logs
to¹º¹m 2019 年 4 月 26 日 下午 10:55 
Not sure if just me/me being crazy/co-incidence, but my game crashed and subsequently crashes when loading my file with this mod installed. I used shade for the first time with this mod installed and it crashed the game. Just a theory, but what happens when using shade when there is a pulse drone with this mod? I know for sure that one of my agents had direct sight of one, not sure if that means anything. I'll admit it could be mods clashing, but I would appreciate if you could help me out.
Dio Off-Brando 2018 年 12 月 8 日 下午 4:52 
I'm Hercule Satan, and i approve this Ninja-Art.