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about the heroes - with all the additional skill points for my own heroes, success and all that, it felt kind of an unfair fight for ai. since I choose all the right skills and the AI never does that, removing any success chance for hero action esp unit assaults felt like an overkill. No prob if you don;t feel this way, since I found out how RPFM works I can always adjust the numbers as I like.
thanks for all your and Radious' work, the game is so much more enjoyable with your mods
1) mourngul haunter not recruited from land, only from horde ships, and a reversed situation for gunnery wights. the 'effect scope' column had incorrect values. I adjusted it, have to test it, but would love Synthetic Man to take a look at it