Door Kickers

Door Kickers

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MX Series Project
   
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Equipment: Weapons, Armor
文件大小
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更新日期
1.573 MB
2018 年 11 月 2 日 上午 6:22
2020 年 3 月 30 日 下午 9:42
6 项改动说明 ( 查看 )

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MX Series Project

描述
The mainstay rifle series of ArmA III's NATO forces in 2035, it comes in 4 different variants each to fulfill unique roles. All are chambered in caseless 6.5x39mm intermediate cartridge with fire rate of 625 rounds per minute, or 750rpm for the MX-SW variant.

This mod aims to provide a realistic feel to the iconic weapons from ArmA III, giving the right balance between not being outright OP, and not being as terrible as Door Kicker's vanilla trooper skills.

Currently contains:
- MX Rifle (standard rifle variant with ACO)
- MX-SD Rifle
- MXC (shortened carbine with Mk17 Holo)
- MXC-SD
- MX-SW (Light Support Weapon with RCO, uses Red Tracer)
- MX-SW SD
- MXM (Marksman variant with MOS, uses AP bullet)
- MXM-SD

New additions in the update:
- Vermin (.45 ACP submachinegun)
- Vermin-SD
- Carrier Lite Vest

All weapons use newly-reworked attacktypes separate from vanilla ones. Each weapon is designed to be unique to its variant's role, and differs in handling, aim time, and accuracy for both single-shots and full-auto. The attachments on each weapon will also affect its effectiveness. For example, an RCO scope will suit mid-range engagements better than the Mk17 holo sight, but the latter has superb aim time at close distances. A VFG aids mobility and handling speed, while AFG helps mitigate recoil and provides higher stability for distant aimed shots. Unlike what many games get wrong, the suppressor will NOT reduce accuracy or stopping power; on the contrary you get a minute accuracy bonus. However it won't stop the bullet going supersonic, making it quite audible up to 13 meters. That and reduced weapon handling as well as significant increase in muzzle length may hinder CQB effectiveness. Ultimately YOU will have to pick the right tool for the job.
9 条留言
KetchupWarthog  [作者] 2020 年 6 月 9 日 上午 3:45 
@apisorn18 unfortunately I have no plans to start any new mod projects since Door Kickers 2 will be coming soon. I'm only keeping existing mods up to date, or finishing previous projects (which I already did).
HazmatGamer 2020 年 6 月 7 日 下午 5:13 
Very good mod.

How about making Katilba next?
LucSon 2020 年 3 月 24 日 下午 4:01 
@sinon From the Arma III wiki:
"The MX family was designed by real-life gun manufacturer CMMG Inc. of Missouri, U.S.A, specifically for ArmA 3.
Its design appears to be inspired by two real-world rifles, most notably the Remington 'ACR' and Robinson Armament's 'XCR-L' assault rifles."
FrostNova 2019 年 4 月 11 日 上午 4:43 
These things are the fucking sexiest rifles I have ever laid my eyes on.
Donnexia 2018 年 12 月 6 日 上午 5:31 
Many players maybe don't like MX in ArmA 3, but put them here is a very interesting idea. Wish can make whole ArmA 3 series.
Mausu 2018 年 12 月 6 日 上午 5:20 
I mean, it's an alright series in practice
I'm just a sucker for the classics
KetchupWarthog  [作者] 2018 年 12 月 6 日 上午 5:05 
Honestly I've come to like the series alot, it's a good compromise between a DMR and assault rifle. Especially when fighting on Altis against Space Iranians.
Mausu 2018 年 12 月 6 日 上午 2:01 
Possibly the grossest guns in ArmA3
Great mod, however.
leonard.hess 2018 年 12 月 2 日 上午 9:30 
nice. Nice. NICE.