边缘世界 RimWorld

边缘世界 RimWorld

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Real Ruins
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
4.008 MB
2018 年 10 月 30 日 上午 11:10
8 月 24 日 下午 11:32
57 项改动说明 ( 查看 )

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Real Ruins

描述
"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."


Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other RimWorld player!

Server support
This mod requires a remote server to store and distribute ruins blueprints, and this server has traffic and storage fees. It's not a huge amount of money per month, but yearly bill is somewhat big and I don't have that much spare money to support it. So any help is appreciated here.
https://www.patreon.com/mrteterew
And remember, $5/month for a month is better than $1/month for a year: in the latter case you more supporting patreon than me.

Description
This mod adds ruins on your map. Ruins of real bases of other players. It also includes two events about exploring the whole abandoned bases created by real people.
You will probably want to know how many planetary maps are available for your seed, and which seed/coverage/size to pick to maximize maps count, you can check this in "distribution" section of https://woolstrand.art/view

Dev log
Some notes about ongoing development:
https://woolstrand.art/blog/
https://www.patreon.com/mrteterew/posts

I can't reform caravan!
Please read FAQ: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1552146295/1744478429683591049/

Extended description
This mod generates ruins on your map. Ruins of real bases of other players.
This mod periodically uploads each user's base snapshot to the server, and when one enters a new map, this database provides pieces of those stored bases as templates for abandoned ruins.
Perhaps you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Perhaps you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.

Also this mod provides two events:
Caravan found ruins happens while travelling. You can stop and investigate small ruins complex. It usually does not have any really valuable, but it worth checking anyway. It can contain hostile people or aimals though.
Pristine ruins found: a large abandoned base was discovered nearby. All local settlements sending troops there to loot, and you can also participate in this massacre. Stakes are high, but reward is even higher.

Useful links
Frequently Asked Questions: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/1552146295/1744478429683591049/
Change log: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/1552146295
Ludeon Forums thread: https://ludeon.com/forums/index.php?topic=46520.0
GitHub: https://github.com/dieworld/RealRuins

Compatibility
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan. However, you probably won't be able to remove it freely if you have active maps generated with this mod.
热门讨论 查看全部(80)
421
10 月 3 日 上午 6:17
置顶: Compatibility issues and other bugs
MR. TETEREW
57
8 月 22 日 上午 5:28
置顶: Q&A: Read this first
MR. TETEREW
2
10 月 25 日 上午 4:22
Feature suggestion: Can't reform caravan info message
Alive
2,876 条留言
Not Sure 11 月 15 日 下午 7:36 
I've been saying it for years and I'll keep saying it here every once in awhile: this is the single greatest Rimworld mod. #1. The top dawg. Gold medal, blue ribbon. This mod wins the workshop.
FunnY JimmY 11 月 14 日 下午 10:00 
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3EC315D6]
at RealRuins.RealRuins+Page_SelectStartingSite_PostOpen_Patch.Postfix ()
Look Around Us 11 月 14 日 下午 6:44 
I'm encountering several issues currently getting a new game started. I don't know yet which mods are causing the critical ones. However, I noticed that about 3/4 of the time, when I load blueprints for a new world, there is no water on _any_ map tiles seen with Map Preview. I have not yet been able to actually load in a new game after seeing this issue so I can't confirm whether or not there is actually water in the world. Either I CTD or the game freezes and I have to manually force it to close. I'm pretty sure it's a mod compatibility issue because things were working about 15 mods and several days ago, but loading takes so long I haven't yet nailed down the exact culprit.
pgames-food 11 月 11 日 下午 1:22 
hmm maybe that is a bad rng and that persons base happened to have raiders incoming at the time of saving their map blueprint?
i think the most i had was 50 raiders drop podding onto my head, i havent had it with the frequency you mention though, although i havent been to a pristine ruins yet on v1.6 (i only got the dlcs and v1,6 recently)
CynicalCoffee 11 月 11 日 上午 11:21 
I know it’s for balance reasons, but whenever I enter a high-wealth ruin, I’m getting 60+ raids and each raid has 40+ pawns spawning every 10 seconds or so.

It basically makes the ruin completely unplayable. Even if I scale the event threat level down to x0.00, the sheer number of raids tanks my TPS to 0.

I’m all in for fighting my way to the loot, but that’s just ridiculous. I’ve been using your mod forever, and I’m pretty sure it didn’t use to be like this.
pgames-food 11 月 9 日 下午 9:23 
tips 4)

- also bringing a few strong walls (with high hitpoints), in minified form, can help as well, because you can quickly block their pathing towards you, especially in a narrow ruins with thin hallways, by placing down a quick wall, forcing them to take the long way around, (just be careful to practice this first, so that you dont get a pawn stuck on the wrong side of the wall) :)

(also for the flooring, you might need a mod that fixes returns, like deconstruct fix return or something similar, so that dismantling something always gives you at least 1 gold or 1 silver back, or whatever the item is made of)
pgames-food 11 月 9 日 下午 9:18 
tips 3)

- also playing with Minify Everything, can let you uninstall and essentially pack-up some larger items to help make them easier to transport, and with a quick worker i think in construction they can also remove any Golden or Silver flooring you find, to grab some spare gold and silver

- also making a bunch of spike traps (like cheap wooden or bone ones), and bringing them with your before you first visit, you can very quickly lay down an ambush for a lot of raiders (especially if you have a mod that teaches your own pawns how to avoid your own placed traps) - only a bit harder to do if some raiders drop pod directly onto you, but theres usually a bit of an indication where they will land, so you can re-position on the other side of the traps.
pgames-food 11 月 9 日 下午 9:18 
tips 2)

- if you have a vehicle or some drop pods, you can quickly make a drop pod on the map (especially the larger pristine ruins), and then fly back to base with most of your characters, leaving 1 or 2 of your fastest walkers to move away form the enemy, (maybe luring them into rival factions), and then quickly bringing back your main party and landing your helicopter somewhere safe where loot is, and then quickly escaping your fast walker(s) with a drop pod, all while your main force loads up the helicopter with stuff you want, away from the main raiders.

(with a few trips like this, while keeping the map always open by having at least 1 person inside it, you can usually loot a lot of stuff, and can sometimes even end up with multiple raiders fighting each other, leaving you to pick them off with a big fighting force, and then you can claim the ruin for yourself) :)
pgames-food 11 月 9 日 下午 9:17 
tips 1)
hi here are a few things that helped me before (i also posted many time in the past mentioned raiders drop-podding onto my head) lol :)

- also playing with the "sometimes raid go wrong" mod
(the raiders have a chance of being chased by more enemies, and they might fight each other first, leaving you to deal with the stragglers), or they might arrive half drunk, or their drop pods might crash and injure some etc)

- if you bring some artifacts with you, they can help by setting up an ambush on them. (like luring them somewhere away from items you want to loot, and then using an orbital cannon / satellite item there) - or if they are lots of animals, using an artifact that makes them all manhunters
Principal Spanky 11 月 8 日 上午 11:28 
Well, I guess you extended description does say that can happen. I'll play with the options and be more careful, I guess. I suppose it would be even less balanced if it was risk-free loot.