安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Would be cool to see the survivors break out of an alien abduction compound, try to find a way to communicate to the incoming NATO or CSAT assault force for pickup, while fending off everything else.
Not really sure why such a mission does not exist yet since many of what I mentioned already does as individual missions.
i should give more love to SP.....in fact this mission has thinked mainly for MP (even if played alone, it runs better on MP) ...but seeing so many people liking SP i will give some more polishing!
thanks!
When I first spawn, I die immediately due to some explosion. Then when I change over to one of the AI, he dies. Until the 3rd AI.
Second, are the vipers supposed to spawn in front us?
Third: When changing the to another AI, I can selection from almost 40+ of the units... including the bluefor rescue team. Is this the way the mission is supposed to start in SP?
Atmosphere and story seems good... I play mostly Escape, Zombie and Sci-Fi missions so you can use the concept in the future to perhaps have the civilians start captured in a compound with guards (dumbrella) or hiding in a hotel or hangar due to the Zombie apocalypse instead an open field (unsure why we were there to start...) to create a better introduction.
Chernarus Redux is a great map to start. I suggest other really good maps like Namalsk in the future.
maybe just delay it a bit ?
https://discord.gg/2BfMKPt