边缘世界 RimWorld

边缘世界 RimWorld

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Mines
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.095 MB
2018 年 10 月 22 日 下午 12:27
6 月 13 日 上午 3:15
18 项改动说明 ( 查看 )

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Mines

描述
Description

The Mines, a place for your pawns to excavate the treasures of the earth.
This is a remake of the mod from AngleWyrm to version 1.0.

Adds a new building to the game - a mine in which you can mine all the main ore, except for the components found in the game world without mods.
This mine is essentially a resource generator, which greatly simplifies the game, it can disrupt the game balance and be too OP.

Before you can build mines, you need to reaserch the mining craft.

The original is at https://ludeon.com/forums/index.php?topic=34231.0

https://github.com/AngleWyrm/Mines/releases/tag/17-8-17


Savegame compatible.

Highly recommended use ResearchPal

This is normal version
Hardcore version is here
Hardcore version including:
- longer resource extraction;
- getting fewer resources at a time;
- time increase of research.

Last Update
05.03.2020:
Now it work in 1.1
- Text corrected;
- Added ability to extract granite, slate, limestone, marble.

14.03.2020
- Text corrected;
- Added ability to extract sandstone.

12.08.2020
Now it work in 1.2
- Added ability to extract component.

05.06.2021
- Up to date 1.3

10.10.2022
- Up to date 1.4
- replaced texture (Thanks SirLalaPyon, Rebel_Rabbit, Cain, StatistNo1)
- added support mod "A RimWorld of Magic" ( Thanks javadart )
- added support mod "Jewelry"
- added Chinese translate (Simplified & Traditional - Thanks Zephyr)

11.10.2022
- Temporarily removed support for other mods

Translation:
Russian (based by DimOn_XD)

If you want to add a translation into another language, please contact me.
热门讨论 查看全部(7)
17
9 月 17 日 下午 9:04
置顶: Resources from other mods
WexMan
18
9 月 17 日 下午 9:05
Adding components to the mining menu?
WexMan
4
2021 年 11 月 4 日 下午 11:20
How to add other materials to extract
Voin
280 条留言
LindaD2002 10 月 23 日 上午 9:01 
This has been a life saver for my colonists so I would like to say thank you. Thank you for creating it and thank you for updating it. I hope that some day you will consider including the new ores from Odyssey. Thanks again.
YNWA 9 月 1 日 上午 8:39 
Would love the addition of obsidian also!
Dewa 8 月 26 日 上午 1:30 
@Slavuta the mine itself uses the mining work type, so it should work

Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
Slavuta 8 月 25 日 下午 10:56 
does this support the mining mechonoids from biotech?
WexMan  [作者] 8 月 14 日 下午 11:23 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [作者] 8 月 14 日 下午 11:21 
@Pasaway
Maybe I'll add it in the future.
Andreas 8 月 14 日 下午 7:33 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway 8 月 9 日 下午 5:29 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa 8 月 7 日 上午 9:41 
ooh, that sounds like a nice suggestion, thanks to the both of you
Bullzeye101 8 月 7 日 上午 9:28 
@Dewa I personally use the mod "Make anything craftable". You can change how much is mined, how much work it is, etc. You can even make new "recipes" for the mineshaft to be able to mine other things if you wanted.