Space Engineers

Space Engineers

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (S)
   
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Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
更新日期
83.586 MB
2018 年 10 月 21 日 上午 9:26
2021 年 1 月 2 日 上午 1:31
14 项改动说明 ( 查看 )

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T.N.F. Light Assault Fighter 'Super Raptor' Mk.I (S)

在 Malmhrid 的 1 个合集中
The Trans-Neptunian Fleet
36 件物品
描述
This space superiority version of the Super Raptor (A) is designed for an anti-fighter role, and carries two homing missiles. The Super Raptor light fighter is built upon the weapons and internal conveyor systems of the original Raptor Mk.V. Its main features are increased thruster power, better power distribution, and side-mounted weapons pylons.

The missiles of the S-type Super Raptor is dotted with cameras which seeks and locks onto enemy spacecraft. This will make an alarm go off inside the cockpit. An on-board computer running Easy Lidar Homing Script by Alysiuss will guide the 1500mm missiles towards the target. Just before impact the missile will arm and detonate its warheads. These missiles gives a flight of S-type Super Raptors a better chance at destroying small and fast-moving targets, and they are therefore used as escorts for Vulture Light Assault Bombers.




Constructing New Missiles:
● Press “6” on toolbar “2” (the repair projector).
● Construct the missiles as they appear near the merge blocks.
● Turn off the projector.
● Add a tiny amount of uranium to the missiles’ reactors, using the entrance on the ventral side.


General characteristics:
● Crew: 1 Pilot
● Length: 8,5 m
● Width: 9 m
● Height: 3,5 m
● Mass (standard equipped): 31 metric tons
● Block count: 469 blocks

Armaments:
● 6x 25mm Gatling Guns
● 2x 200mm Rocket Launchers
● 2x 1500mm Guided Missiles


Features:
● Downward pointing camera for easier docking.
● Pylons with hardpoints for 2x merge block attached missiles.
● Status screens by the cockpit, showing the fighter’s status.
● Proximity sensor which sounds a warning signal when the fighter is dangerously close to obstacles.
● Hybrid power system with small nuclear reactors and a battery.
● Rocket launchers which needs to be manually reloaded after combat.
● No mods required, but scripts have to be turned on in the world.

Known issues:
● None at the moment.

Acknowledgements:
● The radar panel uses Whip’s Turret Based Radar script by Whiplash141.
● The information screens use MMaster's LCD 2 script.
● The screen showing the planet's horizon and the ship's heading is using Whip's Artificial Horizon Redux script by Whiplash141.
● Diagnostics screen is using the Manual Refresh Floor Plan Script Mk1 by Alysius.
● The rocket launchers fire single rockets only thanks to the Whip's Weapon Salvo Code, made by Whiplash141.
● The active homing missiles’ targeting system is controlled by Easy Lidar Homing Script by Alysiuss.
13 条留言
rottielover 2021 年 1 月 2 日 下午 3:54 
Thanks for keeping your creations updated! The TNF fleet is still my favorite!
[HdA]Anubis 2020 年 11 月 9 日 上午 6:02 
what happened to the atmospheric raptor?
rottielover 2020 年 4 月 5 日 下午 1:04 
Thank you Malmhrid!!! Stay safe and healthy!!
Malmhrid  [作者] 2020 年 4 月 5 日 上午 6:14 
I'm not sure how I missed this comment, but I didn't see it until today. I have replaced the Easy Lidar-script (and its launch script) with the newest, working versions just now. Thank you for making me aware of it.
rottielover 2019 年 12 月 31 日 下午 2:46 
Hi Malmhrid, looks like the Easy Lidar script for the missiles is a non-working version now. I tried to update the script myself to the latest version but it caused the missile to drop off the "wing" without firing. I have not sat down to troubleshoot yet, but I will do so in creative soon.
Wen 2018 年 10 月 28 日 上午 4:11 
@Malmhrid Thanks for response I will check it out and will let You know :)
Malmhrid  [作者] 2018 年 10 月 28 日 上午 2:57 
@Akali: By using Rdav's missile script, you can find the links under "acknowledgements".

@Wen: You should be able to, though I've had some trouble with small grid projectors in the game lately.
Wen 2018 年 10 月 28 日 上午 2:47 
@Malmhrid I have a question. Can I project this fighter in survival with missles ?
Shadow 2018 年 10 月 27 日 下午 1:19 
how did u make thet lock-on system ? how dose it work
envy 2018 年 10 月 25 日 上午 11:17 
These are for fighters, so the target shouldn't have any turrets