安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													





 
			




Whered you get trapped?
Or... oh, yeah... Near the place where you can see through the crawlspace into the lift room, right?
Not a bad start, keep it up!
It was intended to be easy.
Also, the blinking light isn't in the main room, it's in the
other testchamber. Note the one you start off in, but the one
you exit from. Also, the blinking light both makes the room more noticable,
and helps demonstrate that the room is broken. (also, the inverted indicator was intented)
About the elevator, I think I tried to once but... well... this was just a one off map.
Also, only my first. Future maps will have proper exits though.
Hope you were still able to enjoy it though. ;)
I legit can't tell if the inverted checkmarks are intentional or not.
The blinking light is really annoying, specially since it's in the main room of the map.
You forgot to actually end the map at the elevator.
Biggest problem is that the map is super easy. Way too easy. I'm pretty sure there is a similar puzzle in the actual singleplayer campaign of Portal 2 though I might be mis-remembering.