RimWorld
186 oy
Glitterworld medicine craftable
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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109.224 KB
18 Eki 2018 @ 4:07
16 Tem @ 12:49
12 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Glitterworld medicine craftable

AmUnRA tarafından 1 koleksiyonda
Multiplayer Kollektion Juli 2020
88 öğe
Açıklama
Glitterworld medicine craftable
(aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin")

Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting first.
Cost: 1x medicine, 1x Luciferum with about 7x crafting time and ~3x research time of regular medicine.

My other mini-mods:
Glitterworld medicine craftable
Luciferium craftable
Neutroamine craftable

If you like the mod be so kind and give it a thumbs up. Thank you very much.

Thanks to Selfarion for translation to russian.
43 Yorum
AmUnRA  [yaratıcı] 26 Eyl @ 1:43 
thanks mate
chocolate_monkey231 25 Eyl @ 22:21 
mod author truly is a legend
AmUnRA  [yaratıcı] 23 Tem @ 11:52 
thanks!
Shinichi Izumi 22 Tem @ 17:50 
Hey Great Mods you legend!!
AmUnRA  [yaratıcı] 11 Eyl 2023 @ 13:45 
fixed. thanks to @Zacryon
AmUnRA  [yaratıcı] 30 Tem 2023 @ 9:10 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon 30 Tem 2023 @ 1:01 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://psteamcommunity.yuanyoumao.com/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz 14 Mar 2023 @ 2:11 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [yaratıcı] 1 Mar 2023 @ 11:06 
thanks man!
RellKnur 1 Mar 2023 @ 7:28 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers