RimWorld

RimWorld

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Glitterworld medicine craftable
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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109.224 KB
18.10.2018 klo 4.07
16.7. klo 12.49
12 muutosilmoitusta ( näytä )

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Glitterworld medicine craftable

1 kokoelmassa, tekijä AmUnRA
Multiplayer Kollektion Juli 2020
88 luomusta
Kuvaus
Glitterworld medicine craftable
(aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin")

Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting first.
Cost: 1x medicine, 1x Luciferum with about 7x crafting time and ~3x research time of regular medicine.

My other mini-mods:
Glitterworld medicine craftable
Luciferium craftable
Neutroamine craftable

If you like the mod be so kind and give it a thumbs up. Thank you very much.

Thanks to Selfarion for translation to russian.
43 kommenttia
AmUnRA  [tekijä] 26.9. klo 1.43 
thanks mate
chocolate_monkey231 25.9. klo 22.21 
mod author truly is a legend
AmUnRA  [tekijä] 23.7. klo 11.52 
thanks!
Shinichi Izumi 22.7. klo 17.50 
Hey Great Mods you legend!!
AmUnRA  [tekijä] 11.9.2023 klo 13.45 
fixed. thanks to @Zacryon
AmUnRA  [tekijä] 30.7.2023 klo 9.10 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon 30.7.2023 klo 1.01 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://psteamcommunity.yuanyoumao.com/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz 14.3.2023 klo 2.11 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [tekijä] 1.3.2023 klo 11.06 
thanks man!
RellKnur 1.3.2023 klo 7.28 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers