RimWorld
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Glitterworld medicine craftable
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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18 okt 2018 om 4:07
16 jul om 12:49
12 wijzigingsnotities (weergeven)

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Glitterworld medicine craftable

In 1 verzameling van AmUnRA
Multiplayer Kollektion Juli 2020
88 items
Omschrijving
Glitterworld medicine craftable
(aka "Advanced Ultra-Tech Medical Supplies" or "Hightech-Medizin")

Just unlocks the Glitterworld medicine for crafting. You have to research Glitterworld medicine crafting first.
Cost: 1x medicine, 1x Luciferum with about 7x crafting time and ~3x research time of regular medicine.

My other mini-mods:
Glitterworld medicine craftable
Luciferium craftable
Neutroamine craftable

If you like the mod be so kind and give it a thumbs up. Thank you very much.

Thanks to Selfarion for translation to russian.
43 opmerkingen
AmUnRA  [auteur] 26 sep om 1:43 
thanks mate
chocolate_monkey231 25 sep om 22:21 
mod author truly is a legend
AmUnRA  [auteur] 23 jul om 11:52 
thanks!
Shinichi Izumi 22 jul om 17:50 
Hey Great Mods you legend!!
AmUnRA  [auteur] 11 sep 2023 om 13:45 
fixed. thanks to @Zacryon
AmUnRA  [auteur] 30 jul 2023 om 9:10 
will look into it as well, vanilla placement must have been changed in the past patches
Zacryon 30 jul 2023 om 1:01 
After I'm really happy about the mildly challenging "Neutroamine craftable" mod, I gave your other two mods a go, because I need it. It just doesn't make sense to relying on trade alone for advanced medicine while I can build a Biosculpter pod which can reverse age without problems. So thank you for this mod! :)

As with your Neutroamine mod, the Glitterworld research is overlapping with a vanilla research option, see the screenshot here: https://psteamcommunity.yuanyoumao.com/profiles/76561198044942809/screenshot/2057633340031737368/

Luciferium is placed well enough though.
JekPlz 14 mrt 2023 om 2:11 
I love this, haven’t really been into mods myself too much because P.O. personally love classic rimworld being new, but this makes it feel so vanilla you basically have to be in mid to late game to even have the supplies craftable and sustainable to even start obtaining them let alone the crafting sacrifice and need to hunt for luciferium (makes more sense than not being able to craft basic medicine parts when we can repair a nuclear generator. Nanotech makes sense to be too difficult for a simple colony though)
AmUnRA  [auteur] 1 mrt 2023 om 11:06 
thanks man!
RellKnur 1 mrt 2023 om 7:28 
I love how expensive these crafts are for the results. I really wanted something that was just "Oh I can grow it now" but with these 3, it takes quite a bit of work to get the ingredients together, but not too much that it's not worth doing. Well done and cheers