安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Another possible start is the Alien planet with that spider swarm mod for Alien, but that mod seems to affect ore spawns there somehow, as my friend told me he was seeing ores 10m under there as well.
Having Workshop planets work with this mod would change things a lot, I think. I'm sure anyone using this and wanting more/different planets would appreciate that.
The thing is, my friend and I were bored as ♥♥♥♥ with our save having broken several times because of the Nanite Factory mod, to the point that he even decided to buy a dedicated server in attempt to solve our issues. Pushed our amazing Kharak experience into bad memories with Clang and desynchronization. We decided to start a new, much more hardcore run, where we would start off with a crashed variant of my dropship that once managed to survive a 2km fall with mostly cockpit, wings, and tail critically damaged.
Sadly no. There is a bit of work involved in exchanging/modifying the files for ore distribution and ore definition. What planet do you want to use? I've never used modded planets but maybe it's time to do so 😆